public void GenerateMesh_OnLine_ReturnsCorrectVertices()
        {
            var geometry = new Geometry()
            {
                geometryKind = GeometryKind.Line,
                startPose    = new RigidTransform(quaternion.identity, float3.zero),
                length       = 0.4f,
                sRoad        = 0f
            };

            var wd2 = RoadNetworkMesher.RoadWidth * .5f;
            // NOTE: The expected values here vary with respect to the const values in RoadNetworkMesher
            var verticesExpected = new[]
            {
                new Vector3(-wd2, 0, 0),
                new Vector3(wd2, 0, 0),
                new Vector3(-wd2, 0, 0.3f),
                new Vector3(wd2, 0, 0.3f),
                new Vector3(-wd2, 0, 0.4f),
                new Vector3(wd2, 0, 0.4f)
            };

            var mesh           = RoadNetworkMesher.BuildMeshForGeometry(geometry, 3);
            var verticesActual = mesh.vertices;

            Assert.AreEqual(verticesExpected.Length, verticesActual.Length);
            // It is ok for the generated vertices to be slightly off from the exact values we expect
            var laxVectorComparer = new Vector3EqualityComparer(0.1f);

            foreach (var vertex in verticesExpected)
            {
                Assert.IsTrue(verticesActual.Contains(vertex, laxVectorComparer));
            }
        }