public static void OnScriptCompiled(RoadEvent ev, object sender, EventArgs args) { Array.Clear(PacketProcessor.m_packetHandlers, 0, PacketProcessor.m_packetHandlers.Length); int count = PacketProcessor.SearchPacketHandlers("v168", Assembly.GetAssembly(typeof(GameServer))); PacketProcessor.log.Info("PacketProcessor: Loaded " + count + " handlers from GameServer Assembly!"); }
public static void OnScriptCompiled(RoadEvent ev, object sender, EventArgs args) { CommandMgr.handles.Clear(); int a = CommandMgr.SearchCommandHandlers(Assembly.GetAssembly(typeof(BaseGame))); CommandMgr.log.Debug("Loaded" + a.ToString() + "Command"); }
public Road(Node a, Node b, int id, string name = "a road") { aNode = a; bNode = b; this.name = name; this.id = id; roadEvent = RoadEvent.Nothing; }
public static void OnScriptCompiled(RoadEvent ev, object sender, EventArgs args) { handles.Clear(); int count = SearchSpellHandlers(Assembly.GetAssembly(typeof(GameServer))); if (log.IsInfoEnabled) { log.Info("SpellMgr: Loaded " + count + " spell handlers from GameServer Assembly!"); } }
public static void OnScriptCompiled(RoadEvent ev, object sender, EventArgs args) { SpellMgr.handles.Clear(); int num = SpellMgr.SearchSpellHandlers(Assembly.GetAssembly(typeof(BaseGame))); if (SpellMgr.log.IsInfoEnabled) { SpellMgr.log.Info("SpellMgr: Loaded " + num + " spell handlers from GameServer Assembly!"); } }
public static void OnScriptCompiled(RoadEvent ev, object sender, EventArgs args) { Array.Clear(_gameProcessors, 0, _gameProcessors.Length); int count = SearchGameProcessors(typeof(GameServer).Assembly); if (log.IsInfoEnabled) { log.Info(string.Format("GameProcessor: Loaded {0} processors!", count)); } }
public static void OnScriptCompiled(RoadEvent ev, object sender, EventArgs args) { LoadCommands(); }
public static void OnScriptCompiled(RoadEvent ev, object sender, EventArgs args) { CommandMgr.handles.Clear(); CommandMgr.SearchCommandHandlers(Assembly.GetAssembly(typeof(BaseGame))); }
public static void OnScriptCompiled(RoadEvent ev, object sender, EventArgs args) { handles.Clear(); SearchCommandHandlers(Assembly.GetAssembly(typeof(GameServer))); }
public static void AddModule(RoadEvent e, object sender, EventArgs arguments) { Login.log.Info("Load Game Module"); Server.AddModule(typeof(Game)); }
public void ResetState() { roadEvent = RoadEvent.Nothing; }
public static void AddModule(RoadEvent e, object sender, EventArgs arguments) { Charge.log.Info("Load Charge Module"); Server.AddModule(typeof(Charge)); }