public void ResetTimedRespawn(RoR2.NetworkUser user)
 {
     if (user)
     {
         usersRespawnTimers.ResetRespawnTimer(user.id);
     }
 }
Exemple #2
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        private void NetworkUser_OnEnable(On.RoR2.NetworkUser.orig_OnEnable orig, RoR2.NetworkUser self)
        {
            orig(self);

            if (!deathTimerController)
            {
                deathTimerController = Instantiate(DeathTimerControllerPrefab);
                deathTimerController.transform.SetParent(self.transform, false);
            }
        }
        public void StartTimedRespawn(RoR2.NetworkUser user)
        {
            if (user)
            {
                var respawnTime = RespawnTimeCalculation.GetRespawnTime();

                usersRespawnTimers.StartRespawnTimer(user.id, respawnTime);
                ChatHelper.UserWillRespawnAfter(user.userName, respawnTime);
            }
        }
Exemple #4
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        private UnityEngine.GameObject RunCameraManager_GetNetworkUserBodyObject(On.RoR2.RunCameraManager.orig_GetNetworkUserBodyObject orig, RoR2.NetworkUser networkUser)
        {
            var body = networkUser.GetCurrentBody();

            if (body && body.baseNameToken == "ENGI_BODY_NAME" && body.currentVehicle && body.currentVehicle.gameObject.name == "EngiTurretVehicleSeat")
            {
                return(body.currentVehicle.transform.parent.gameObject);
            }
            else
            {
                return(orig(networkUser));
            }
        }
        private void Run_OnUserRemoved(On.RoR2.Run.orig_OnUserRemoved orig, RoR2.Run self, RoR2.NetworkUser user)
        {
            orig(self, user);

            usersRespawnTimers.RemoveUserRespawnTimer(user.id);
        }
 private void UsersRespawnTimers_OnUserTimerRespawnTimerEnd(RoR2.NetworkUser user)
 {
     respawnController.RespawnUser(user);
 }