private RingSideBlueprint[] CreateRingSideBlueprints() { RingSideBlueprint[] ret = new RingSideBlueprint[] { new RingSideBlueprint(1, 0, 0, -1, true), new RingSideBlueprint(-1, 1, 1, 0), new RingSideBlueprint(0, 1, 1, -1), new RingSideBlueprint(-1, 0, 0, 1), new RingSideBlueprint(1, -1, -1, 0), new RingSideBlueprint(0, -1, -1, 1) }; return(ret); }
private MapmakerTile DoRingSide(RingSideBlueprint blueprint, int ring, int ringSideIndex) { int startRow = blueprint.BaseRowMultiplier * ring; int startColumn = blueprint.BaseColumnMultiplier * ring; int rowOffset = blueprint.RowOffsetIncrement * ringSideIndex; int columnOffset = blueprint.ColumnOffsetIncrement * ringSideIndex; int finalRow = startRow + rowOffset; int finalColumn = startColumn + columnOffset; return(new MapmakerTile(blueprint.IsMasterSide, ring, finalRow, finalColumn)); }
private HexCenter DoRingSide(RingSideBlueprint blueprint, int ring, int ringSideIndex) { int startRow = blueprint.BaseRowMultiplier * ring; int startColumn = blueprint.BaseColumnMultiplier * ring; int rowOffset = blueprint.RowOffsetIncrement * ringSideIndex; int columnOffset = blueprint.ColumnOffsetIncrement * ringSideIndex; int finalRow = startRow + rowOffset; int finalColumn = startColumn + columnOffset; Vector2 hexPos = GetHexPos(finalRow, finalColumn, ring); bool playable = _main.MapDefinition.ContainsDefinitionFor(finalRow, finalColumn); int index = playable ? RegisterNextHex() : 0; return(new HexCenter(hexPos, index, finalRow, finalColumn, _extents)); }