Exemple #1
0
    public void Load(byte[] bytes)
    {
        BinaryHelper helper = new BinaryHelper(bytes);
        int          length = helper.ReadInt();

        m_ringExchangeTableInfoList = new List <RingExchangeTableInfo>(length);
        for (int index = 0; index < length; ++index)
        {
            RingExchangeTableInfo info = new RingExchangeTableInfo();
            info.Load(helper);
            m_ringExchangeTableInfoList.Add(info);
        }
    }
Exemple #2
0
    //更新荣誉戒指商店界面
    void UpDateRingOfHonorShopUI()
    {
        int ring = User.Singleton.UserProps.GetProperty_Int32(UserProperty.ring);

        int index = 1;

        foreach (RingOfHonorInfo item in ShopProp.Singleton.m_ringOfHonorList)
        {
            UIDragScrollView copy = GameObject.Instantiate(m_ringItem) as UIDragScrollView;
            copy.GetComponent <Parma>().m_id   = item.m_infoId;
            copy.GetComponent <Parma>().m_type = item.m_cardId;
            copy.transform.Find("Exchange").GetComponent <UIButton>().transform.Find("RingNum").GetComponent <UILabel>().text = item.m_price.ToString();
            //如果戒指数量不足 按钮为灰色
            if (ring < item.m_price)
            {
                copy.transform.Find("Exchange").GetComponent <UIButton>().enabled = false;
            }


            //设置卡牌显示 兑换时间
            RingExchangeTableInfo info = GameTable.RingExchangeTableAsset.Lookup(item.m_infoId);
            UISlider timeSlider        = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("ExchangeTime").GetComponent <UISlider>();
            timeSlider.transform.Find("StartTime").GetComponent <UILabel>().text = info.startDate + "~";
            timeSlider.transform.Find("EndTime").GetComponent <UILabel>().text   = info.endDate;

            //获得卡牌信息
            HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(item.m_cardId);
            //设置卡牌名字
            copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("Name").GetComponent <UILabel>().text = heroInfo.StrName;
            copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("Name").GetComponent <UILabel>().text = heroInfo.StrName;
            //设置种族职业
            UISlider typeSlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("TypePanel").GetComponent <UISlider>();
            typeSlider.transform.Find("Type").GetComponent <UILabel>().text = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type).m_name;
            UISlider occupationSlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("OccupationPanel").GetComponent <UISlider>();
            occupationSlider.transform.Find("Occupation").GetComponent <UILabel>().text = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation).m_name;
            UITexture occupationSprite = occupationSlider.transform.Find("Texture").GetComponent <UITexture>();
            //设置职业图标
            OccupationInfo occInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation);
            IconInfomation occicon = GameTable.IconInfoTableAsset.Lookup(occInfo.m_iconId);
            occupationSprite.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(occicon.dirName);
            //设置星级
            UISlider raritySlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("RarityPanel").GetComponent <UISlider>();

            RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity);
            IconInfomation     icon       = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId);
            raritySlider.transform.Find("Rarity").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName);

            icon = GameTable.IconInfoTableAsset.Lookup(heroInfo.ImageId);
            //设置卡牌图片
            copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("Card").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName);


            //设置魔法攻击力
            UISlider magicSlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxMagAttackPanel").GetComponent <UISlider>();
//            RarityRelativeInfo rarityRelative = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity);
            magicSlider.transform.Find("MagAttackNum").GetComponent <UILabel>().text = BattleFormula.GetMagAttack(item.m_cardId, 1) + "";

            UISlider phySlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxPhyAttackPanel").GetComponent <UISlider>();
            phySlider.transform.Find("PhyAttackNum").GetComponent <UILabel>().text = BattleFormula.GetPhyAttack(item.m_cardId, 1) + "";
            //设置生命值
            UISlider hpSlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxHpPanel").GetComponent <UISlider>();
            hpSlider.transform.Find("MaxHpNum").GetComponent <UILabel>().text = BattleFormula.GetHp(item.m_cardId, 1) + "";

            //设置卡牌编号
            UILabel cardNum = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("CardNumText").GetComponent <UILabel>();
            cardNum.text = string.Format(Localization.Get("MercenaryNum"), heroInfo.CardId);


            copy.transform.parent = FindChildComponent <UIGrid>("CardGridList").transform;
            // 设置大小
            copy.transform.localScale = m_ringItem.transform.localScale;
            copy.gameObject.SetActive(true);

            //设置主动技能
            IconInfomation iconInfo    = null;
            SkillInfo      skillInfo   = null;
            int            skillIndex  = 1;
            List <int>     skillIDList = heroInfo.GetAllSkillIDList();
            foreach (int skillId in skillIDList)
            {
                skillInfo = GameTable.SkillTableAsset.Lookup(skillId);
                if (0 == skillInfo.SkillType)
                {
                    UITexture copySkillItem = GameObject.Instantiate(m_skillItem) as UITexture;
                    copySkillItem.GetComponent <Parma>().m_id = skillId;
                    copySkillItem.transform.localScale        = m_skillItem.transform.lossyScale;
                    copySkillItem.gameObject.SetActive(true);
                    iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon);
                    copySkillItem.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName);
                    copySkillItem.name        = copySkillItem.name + skillIndex;

                    copySkillItem.transform.parent = copy.transform.Find("CardDetail").transform.Find("Skill").transform;
                    EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onPress, OnShowTips);
                    EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onClick, OnHideTips);
                    //AddChildMouseClickEvent(copySkillItem.name, OnHideTips);
                }
                skillIndex++;
            }
            m_skillGirdList.Reposition();
            //设置被动技能
            int passiveIndex = 1;
            foreach (int skillId in heroInfo.PassiveSkillIDList)
            {
                skillInfo = GameTable.SkillTableAsset.Lookup(skillId);
                if (0 == skillInfo.SkillType)
                {
                    UISprite copySkillItem = m_skillItem.gameObject.AddComponent <UISprite>();
                    copySkillItem.GetComponent <Parma>().m_id = skillId;
                    copySkillItem.transform.localScale        = m_skillItem.transform.lossyScale;
                    copySkillItem.gameObject.SetActive(true);
                    iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon);
                    copySkillItem.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName);
                    copySkillItem.name        = copySkillItem.name + skillIndex;

                    copySkillItem.transform.parent = copy.transform.Find("CardDetail").transform.Find("PassiveSkill").transform;
                    EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onPress, OnShowTips);
                    EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onClick, OnHideTips);
                    //AddChildMouseClickEvent(copySkillItem.name, OnHideTips);
                }
                passiveIndex++;
            }



            m_ringHonorGridList.Add(index, copy);
            AddMouseClickEvent(copy.transform.Find("Exchange").gameObject, OnBuyRingCardButton);
            index++;
        }
        for (; index < m_ringHonorGridList.Count; index++)
        {
            m_ringHonorGridList[index].gameObject.SetActive(false);
            m_ringHonorGridList[index].GetComponent <Parma>().m_id   = 0;
            m_ringHonorGridList[index].GetComponent <Parma>().m_type = 0;
        }
        m_cardGridList.Reposition();
    }