public Bullet(GameObject target, Vector2 worldPosition, ProjectileData projectileData) : base(target, worldPosition, projectileData) { RigidBody = AddModule(new RigidBodyModule(new Vector2(0, 1000))); }
public Asteroid(float xLinearVelocity, Vector2 localPosition, string textureAsset) : base(localPosition, textureAsset) { RigidBody = AddModule(new RigidBodyModule(new Vector2(xLinearVelocity, 0))); }