public void Deactivate()
        {
            EventListener.OnPlayerSpawn -= RunCommand;
            RigidBodyController rigidbody = VarHelper.PlayerObj.GetComponent <RigidBodyController>();

            rigidbody.SetCustomVelocity(1);
            isActive = false;
        }
        private void RunCommand(bool isRespawn)
        {
            if (!isActive)
            {
                return;
            }
            if (isRespawn)
            {
                return;
            }

            RigidBodyController rigidbody = VarHelper.PlayerObj.GetComponent <RigidBodyController>();

            rigidbody.SetCustomVelocity(multiplier);

            DebugManager.LogToFile("[Cheat] Ittle's speed set to " + multiplier);
        }