private void update_input() { Left_Page_Arrow.UpdateInput(-MenuLoc); Right_Page_Arrow.UpdateInput(-MenuLoc); if (!Global.Input.pressed(Inputs.Up) && !Global.Input.pressed(Inputs.Down)) { if (Page > 0 && (Global.Input.repeated(Inputs.Left) || Global.Input.gesture_triggered(TouchGestures.SwipeRight))) { Global.game_system.play_se(System_Sounds.Menu_Move2); Page--; refresh_page(); } if (Page < Max_Page && (Global.Input.repeated(Inputs.Right) || Global.Input.gesture_triggered(TouchGestures.SwipeLeft))) { Global.game_system.play_se(System_Sounds.Menu_Move2); Page++; refresh_page(); } } if (!Global.Input.pressed(Inputs.Up)) { locked_inputs.Remove(Inputs.Up); } if (!Global.Input.pressed(Inputs.Down)) { locked_inputs.Remove(Inputs.Down); } }
private void update_input() { Left_Page_Arrow.UpdateInput(new Vector2(0, Offset.Y)); Right_Page_Arrow.UpdateInput(new Vector2(0, Offset.Y)); if (Delay != 0) { return; } if (Global.Input.pressed(Inputs.Up) || Global.Input.mouseScroll > 0 || Global.Input.gesture_triggered(TouchGestures.SwipeDown)) { Delay = 14; Direction = 8; } else if (Global.Input.pressed(Inputs.Down) || Global.Input.mouseScroll < 0 || Global.Input.gesture_triggered(TouchGestures.SwipeUp)) { Delay = 14; Direction = 2; } else if (Global.Input.pressed(Inputs.Left) || Global.Input.gesture_triggered(TouchGestures.SwipeRight)) { Delay = 22; Direction = 4; } else if (Global.Input.pressed(Inputs.Right) || Global.Input.gesture_triggered(TouchGestures.SwipeLeft)) { Delay = 22; Direction = 6; } else if (Global.Input.triggered(Inputs.B) || Global.Input.mouse_click(MouseButtons.Right) || CancelButton.consume_trigger(MouseButtons.Left) || CancelButton.consume_trigger(TouchGestures.Tap)) { Global.game_system.play_se(System_Sounds.Cancel); if (!Actors) { Game_Unit status_unit = Global.game_map.units[Global.game_temp.status_unit_id]; status_unit.highlighted = false; Global.game_temp.status_unit_id = -1; } Closing = true; Black_Screen_Timer = BLACK_SCREEN_TIME; Black_Screen.visible = true; } else if (Global.Input.triggered(Inputs.R)) { open_help(); } else if (Global.Input.triggered(Inputs.A) && (unit.is_rescued || unit.is_rescuing)) { if (Actors) { bool same_team = false; if (unit.is_rescued) { if (Global.game_map.units[unit.rescued].same_team(unit)) { same_team = true; } } else if (Global.game_map.units[unit.rescuing].same_team(unit)) { same_team = true; } if (!same_team) { return; } } if (unit.is_rescued && !Team.Contains(unit.rescued) && Global.game_map.units[unit.rescued].same_team(unit)) { return; } if (unit.is_rescuing && !Team.Contains(unit.rescuing) && Global.game_map.units[unit.rescuing].same_team(unit)) { return; } Delay = 14; Direction = unit.is_rescuing ? 2 : 8; Goto_Rescued = true; } }