public void BuildTree()
        {
            CreateSubNode();
            if (LeftTop == null)
            {
                return;
            }
            foreach (ObjectGame o in listObj)
            {
                Rectangle r = new Rectangle(o.location.X, o.location.Y, o.bm.Width, o.bm.Height);
                if (LeftTop.rec.IntersectsWith(r))
                {
                    LeftTop.listObj.Add(o);
                }
                if (RightTop.rec.IntersectsWith(r))
                {
                    RightTop.listObj.Add(o);
                }
                if (LeftBot.rec.IntersectsWith(r))
                {
                    LeftBot.listObj.Add(o);
                }
                if (RightBot.rec.IntersectsWith(r))
                {
                    RightBot.listObj.Add(o);
                }
            }

            LeftTop.BuildTree();
            RightTop.BuildTree();
            LeftBot.BuildTree();
            RightBot.BuildTree();
            listObj.Clear();
        }
        public void Insert(ObjectGame obj)
        {
            Rectangle r = new Rectangle(obj.location.X, obj.location.Y, obj.bm.Width, obj.bm.Height);

            if (LeftBot == null)
            {
                CreateSubNode();
            }

            if (LeftTop != null && LeftTop.rec.Contains(r))
            {
                LeftTop.Insert(obj);
                return;
            }
            if (RightTop != null && RightTop.rec.Contains(r))
            {
                RightTop.Insert(obj);
                return;
            }
            if (LeftBot != null && LeftBot.rec.Contains(r))
            {
                LeftBot.Insert(obj);
                return;
            }
            if (RightBot != null && RightBot.rec.Contains(r))
            {
                RightBot.Insert(obj);
                return;
            }

            this.listObj.Add(obj);
        }
        public void Insert(Object obj)
        {
            Rectangle r = new Rectangle(obj._pos_x, obj._pos_y, obj._width, obj._height);

            if (LeftBot == null)
            {
                CreateSubNode();
            }

            if (LeftTop != null && LeftTop.rec.Contains(r))
            {
                LeftTop.Insert(obj);
                return;
            }
            if (RightTop != null && RightTop.rec.Contains(r))
            {
                RightTop.Insert(obj);
                return;
            }
            if (LeftBot != null && LeftBot.rec.Contains(r))
            {
                LeftBot.Insert(obj);
                return;
            }
            if (RightBot != null && RightBot.rec.Contains(r))
            {
                RightBot.Insert(obj);
                return;
            }

            this.listObj.Add(obj);
        }
        public void Save(StreamWriter sw)
        {
            int subnode = 0;

            if (LeftTop != null)
            {
                subnode = 4;
            }

            sw.Write(rec.X.ToString() + "\t\t\t" + rec.Y.ToString() + "\t\t\t" + rec.Width.ToString() + "\t\t\t" + rec.Height.ToString() + "\t\t\t" + subnode + "\t\t\t" + listObj.Count + "\t\t\t");
            if (listObj.Count > 0)
            {
                foreach (ObjectGame o in listObj)
                {
                    sw.Write(o.index + "\t\t");
                }
            }
            sw.WriteLine();
            if (LeftTop != null)
            {
                LeftTop.Save(sw);
                RightTop.Save(sw);
                LeftBot.Save(sw);
                RightBot.Save(sw);
            }
        }
Exemple #5
0
        public void InsertRec(RectangleF rec)
        {
            if (CompareF.RectangleFVsRectangleF(Boundary, rec) == true)
            {
                if (LevelSize < QuadTreeSizes.Size_32)
                {
                    if (HasChilds == false)
                    {
                        HasChilds = true;
                        LeftTop   = new QuadTree(Boundary.Position.X,
                                                 Boundary.Position.Y, LevelSize + 1);
                        RightTop = new QuadTree(Boundary.Position.X
                                                + (LevelSizeInt / 2), Boundary.Position.Y,
                                                LevelSize + 1);
                        LeftBottom = new QuadTree(Boundary.Position.X,
                                                  Boundary.Position.Y + (LevelSizeInt / 2),
                                                  LevelSize + 1);
                        RightBottom = new QuadTree(Boundary.Position.X
                                                   + (LevelSizeInt / 2), Boundary.Position.Y
                                                   + (LevelSizeInt / 2),
                                                   LevelSize + 1);
                    }

                    LeftTop.InsertRec(rec);
                    RightTop.InsertRec(rec);
                    LeftBottom.InsertRec(rec);
                    RightBottom.InsertRec(rec);
                }
                else
                {
                    Holder = rec;
                }
            }
        }
Exemple #6
0
 internal void RelinkNeighbors(Trapezoid newGuy, bool doLinkToLeftNeighbor)
 {
     if (doLinkToLeftNeighbor)
     {
         LeftTop?.LinkTo(this, newGuy, true);
         LeftBottom?.LinkTo(this, newGuy, true);
     }
     else
     {
         RightTop?.LinkTo(this, newGuy, false);
         RightBottom?.LinkTo(this, newGuy, false);
     }
 }
Exemple #7
0
        public void Draw()
        {
            if (HasChilds == false)
            {
                if (LevelSize == QuadTreeSizes.Size_1024)
                {
                    Game1.SpriteBatchGlobal.Draw(Game1.TestRec, position: Boundary.Position, scale: new Vector2(32), color: Color.Red);
                }
                if (LevelSize == QuadTreeSizes.Size_512)
                {
                    Game1.SpriteBatchGlobal.Draw(Game1.TestRec, position: Boundary.Position, scale: new Vector2(16), color: Color.Orange);
                }
                if (LevelSize == QuadTreeSizes.Size_256)
                {
                    Game1.SpriteBatchGlobal.Draw(Game1.TestRec, position: Boundary.Position, scale: new Vector2(8), color: Color.Yellow);
                }
                if (LevelSize == QuadTreeSizes.Size_128)
                {
                    Game1.SpriteBatchGlobal.Draw(Game1.TestRec, position: Boundary.Position, scale: new Vector2(4), color: Color.Green);
                }
                if (LevelSize == QuadTreeSizes.Size_64)
                {
                    Game1.SpriteBatchGlobal.Draw(Game1.TestRec, position: Boundary.Position, scale: new Vector2(2), color: Color.Blue);
                }
                if (LevelSize == QuadTreeSizes.Size_32)
                {
                    Game1.SpriteBatchGlobal.Draw(Game1.TestRec, position: Boundary.Position, scale: new Vector2(1), color: Color.Black);

                    if (Holder != null)
                    {
                        Game1.SpriteBatchGlobal.Draw(Game1.tileMask, position: Boundary.Position, scale: new Vector2(1), color: Color.White);
                    }
                }
            }
            else
            {
                LeftTop.Draw();
                RightTop.Draw();
                LeftBottom.Draw();
                RightBottom.Draw();
            }
        }
Exemple #8
0
        //Test
        public List <Vector2Object> FindIntersectLine(LineSegmentF line)
        {
            List <Vector2Object> vectors = new List <Vector2Object>();

            if (HasChilds == true)
            {
                if (CompareF.LineIntersectionRectangle(LeftBottom.Boundary, new LineObject(null, line)).Count > 0 || CompareF.RectangleVsVector2(LeftBottom.Boundary, line.End))
                {
                    vectors.AddRange(LeftBottom.FindIntersectLine(line));
                }

                if (CompareF.LineIntersectionRectangle(LeftTop.Boundary, new LineObject(null, line)).Count > 0 || CompareF.RectangleVsVector2(LeftTop.Boundary, line.End))
                {
                    vectors.AddRange(LeftTop.FindIntersectLine(line));
                }

                if (CompareF.LineIntersectionRectangle(RightBottom.Boundary, new LineObject(null, line)).Count > 0 || CompareF.RectangleVsVector2(RightBottom.Boundary, line.End))
                {
                    vectors.AddRange(RightBottom.FindIntersectLine(line));
                }

                if (CompareF.LineIntersectionRectangle(RightTop.Boundary, new LineObject(null, line)).Count > 0 || CompareF.RectangleVsVector2(RightTop.Boundary, line.End))
                {
                    vectors.AddRange(RightTop.FindIntersectLine(line));
                }

                return(vectors);
            }
            else
            {
                if (LevelSize == QuadTreeSizes.Size_32 && Holder != null && (CompareF.LineIntersectionRectangle(Boundary, new LineObject(null, line)).Count > 0 || CompareF.RectangleVsVector2(Boundary, line.End)))
                {
                    vectors = CompareF.LineIntersectionRectangle(Boundary, new LineObject(null, line));
                    return(vectors);
                }

                return(vectors);
            }
        }
Exemple #9
0
        public List <RectangleF> FindIntersectRec(RectangleF rec)
        {
            List <RectangleF> rectangles = new List <RectangleF>();

            if (HasChilds == true)
            {
                if (CompareF.RectangleFVsRectangleF(LeftBottom.Boundary, rec) == true)
                {
                    rectangles.AddRange(LeftBottom.FindIntersectRec(rec));
                }

                if (CompareF.RectangleFVsRectangleF(LeftTop.Boundary, rec) == true)
                {
                    rectangles.AddRange(LeftTop.FindIntersectRec(rec));
                }

                if (CompareF.RectangleFVsRectangleF(RightBottom.Boundary, rec) == true)
                {
                    rectangles.AddRange(RightBottom.FindIntersectRec(rec));
                }

                if (CompareF.RectangleFVsRectangleF(RightTop.Boundary, rec) == true)
                {
                    rectangles.AddRange(RightTop.FindIntersectRec(rec));
                }

                return(rectangles);
            }
            else
            {
                if (LevelSize == QuadTreeSizes.Size_32 && Holder != null && CompareF.RectangleFVsRectangleF(rec, Boundary) == true)
                {
                    rectangles.Add(Holder);
                    return(rectangles);
                }

                return(rectangles);
            }
        }
Exemple #10
0
        public List <RectangleF> FindRecWithVector(Vector2 vec)
        {
            List <RectangleF> rectangles = new List <RectangleF>();

            if (HasChilds == true)
            {
                if (CompareF.RectangleVsVector2NotEq(LeftBottom.Boundary, vec) == true)
                {
                    rectangles.AddRange(LeftBottom.FindRecWithVector(vec));
                }
                if (CompareF.RectangleVsVector2NotEq(LeftTop.Boundary, vec) == true)
                {
                    rectangles.AddRange(LeftTop.FindRecWithVector(vec));
                }
                if (CompareF.RectangleVsVector2NotEq(RightBottom.Boundary, vec) == true)
                {
                    rectangles.AddRange(RightBottom.FindRecWithVector(vec));
                }
                if (CompareF.RectangleVsVector2NotEq(RightTop.Boundary, vec) == true)
                {
                    rectangles.AddRange(RightTop.FindRecWithVector(vec));
                }

                return(rectangles);
            }
            else
            {
                if (LevelSize == QuadTreeSizes.Size_32 && Holder != null && CompareF.RectangleVsVector2NotEq(vec, Boundary) == true)
                {
                    rectangles.Add(Holder);
                    return(rectangles);
                }

                return(rectangles);
            }
        }
Exemple #11
0
        private void BmpForm_MouseMove(object sender, MouseEventArgs e)
        {
            if (IsLBtnPress == true)                                                                     // 鼠标左键按下时发生的事件
            {
                CopyBmp = (Bitmap)OriginBmp.Clone();
                CopyBmp.SetResolution(96, 96);
                CopyGraphics = Graphics.FromImage(CopyBmp);                          // 把屏幕原始图像复制到CopyBmp上
                DrawPen      = new Pen(Color.DeepSkyBlue, 2);                        // 新建画笔DrawPen
                BackSolidBr  = new SolidBrush(Color.FromArgb(130, Color.Gray));

                if (IsStart)                                                                                      // 开始截屏
                {
                    RecBeginPoint = e.Location;
                    RecWidth      = Math.Abs(BeginPoint.X - RecBeginPoint.X);       // 截屏区域矩形宽度
                    RecHeigth     = Math.Abs(BeginPoint.Y - RecBeginPoint.Y);       // 截屏区域矩形高度

                    if (BeginPoint.X < RecBeginPoint.X)
                    {
                        RecBeginPoint.X = BeginPoint.X;
                    }

                    if (BeginPoint.Y < RecBeginPoint.Y)
                    {
                        RecBeginPoint.Y = BeginPoint.Y;
                    }
                }
                else if (IsMove)                                                                     // 移动截屏区域
                {
                    offsetX = e.X - DownPoint.X;                                                     // X方向平移的偏移量
                    offsetY = e.Y - DownPoint.Y;                                                     // Y方向平移的偏移量

                    RecBeginPoint.Offset(offsetX, offsetY);

                    if (RecBeginPoint.Y <= 0)                                                          // 防止移动出屏幕外
                    {
                        RecBeginPoint.Y = 0;
                    }
                    else if (RecBeginPoint.Y + RecHeigth >= ScreenHeight)
                    {
                        RecBeginPoint.Y = ScreenHeight - RecHeigth;
                    }

                    if (RecBeginPoint.X <= 0)
                    {
                        RecBeginPoint.X = 0;
                    }
                    else if (RecBeginPoint.X + RecWidth >= ScreenWidth)
                    {
                        RecBeginPoint.X = ScreenWidth - RecWidth;
                    }

                    DownPoint = e.Location;
                }
                else if (IsResize)                                                                             // 改变截屏区域大小
                {
                    switch (resize_type)
                    {
                    case Resize_Type.LeftTop:                                                         // 从左上方拖动
                        RecWidth  = Math.Abs(e.X - RecRightBottom.X);
                        RecHeigth = Math.Abs(e.Y - RecRightBottom.Y);
                        if (e.X > RecRightBottom.X)
                        {
                            RecBeginPoint.X = RecRightBottom.X;
                        }
                        else
                        {
                            RecBeginPoint.X = e.X;
                        }
                        if (e.Y > RecRightBottom.Y)
                        {
                            RecBeginPoint.Y = RecRightBottom.Y;
                        }
                        else
                        {
                            RecBeginPoint.Y = e.Y;
                        }
                        break;

                    case Resize_Type.LeftMid:                                                         // 从左中拖动
                        RecWidth = Math.Abs(e.X - RecRightTop.X);
                        if (e.X > RecRightTop.X)
                        {
                            RecBeginPoint.X = RecRightTop.X;
                        }
                        else
                        {
                            RecBeginPoint.X = e.X;
                        }
                        break;

                    case Resize_Type.LeftBottom:                                                   // 从左下方拖动
                        RecWidth  = Math.Abs(e.X - RecRightTop.X);
                        RecHeigth = Math.Abs(e.Y - RecRightTop.Y);
                        if (e.X < RecRightTop.X)
                        {
                            RecBeginPoint.X = e.X;
                        }
                        else
                        {
                            RecBeginPoint.X = RecRightTop.X;
                        }
                        if (e.Y < RecRightTop.Y)
                        {
                            RecBeginPoint.Y = e.Y;
                        }
                        else
                        {
                            RecBeginPoint.Y = RecRightTop.Y;
                        }
                        break;

                    case Resize_Type.MidTop:
                        RecHeigth = Math.Abs(e.Y - RecLeftBottom.Y);
                        if (e.Y < RecLeftBottom.Y)
                        {
                            RecBeginPoint.Y = e.Y;
                        }
                        else
                        {
                            RecBeginPoint.Y = RecLeftBottom.Y;
                        }
                        break;

                    case Resize_Type.MidBottom:
                        RecHeigth = Math.Abs(e.Y - RecLeftTop.Y);
                        if (e.Y > RecLeftTop.Y)
                        {
                            RecBeginPoint = RecLeftTop;
                        }
                        else
                        {
                            RecBeginPoint.Y = e.Y;
                        }
                        break;

                    case Resize_Type.RightTop:
                        RecWidth  = Math.Abs(e.X - RecLeftBottom.X);
                        RecHeigth = Math.Abs(e.Y - RecLeftBottom.Y);
                        if (e.X < RecLeftBottom.X)
                        {
                            RecBeginPoint.X = e.X;
                        }
                        else
                        {
                            RecBeginPoint.X = RecLeftBottom.X;
                        }
                        if (e.Y < RecLeftBottom.Y)
                        {
                            RecBeginPoint.Y = e.Y;
                        }
                        else
                        {
                            RecBeginPoint.Y = RecLeftBottom.Y;
                        }
                        break;

                    case Resize_Type.RightMid:
                        RecWidth = Math.Abs(e.X - RecLeftTop.X);
                        if (e.X < RecLeftTop.X)
                        {
                            RecBeginPoint.X = e.X;
                        }
                        else
                        {
                            RecBeginPoint.X = RecLeftTop.X;
                        }
                        break;

                    case Resize_Type.RightBottom:
                        RecWidth  = Math.Abs(e.X - RecLeftTop.X);
                        RecHeigth = Math.Abs(e.Y - RecLeftTop.Y);
                        if (e.X < RecLeftTop.X)
                        {
                            RecBeginPoint.X = e.X;
                        }
                        else
                        {
                            RecBeginPoint.X = RecLeftTop.X;
                        }
                        if (e.Y < RecLeftTop.Y)
                        {
                            RecBeginPoint.Y = e.Y;
                        }
                        else
                        {
                            RecBeginPoint.Y = RecLeftTop.Y;
                        }
                        break;
                    }
                }
                RefreshRec();
                return;
            }
            else if (IsLBtnPress == true && this.paintmode == PaintMode.EditMode)
            {
                SolidBrush solidBrush = new SolidBrush(Color.Red);

                lineendpoint = e.Location;
                RefreshPaintRegion();
            }
            // 鼠标移动时没有任何键按下时发生的事件
            CurrentPoint = e.Location;
            if (LeftTop.Contains(CurrentPoint) || RightBottom.Contains(CurrentPoint))
            {
                this.Cursor = Cursors.SizeNWSE;
            }
            else if (RightTop.Contains(CurrentPoint) || LeftBottom.Contains(CurrentPoint))
            {
                this.Cursor = Cursors.SizeNESW;
            }
            else if (MidTop.Contains(CurrentPoint) || MidBottom.Contains(CurrentPoint))
            {
                this.Cursor = Cursors.SizeNS;
            }
            else if (LeftMid.Contains(CurrentPoint) || RightMid.Contains(CurrentPoint))
            {
                this.Cursor = Cursors.SizeWE;
            }
            else if (CapRec.Contains(CurrentPoint))
            {
                this.Cursor = Cursors.SizeAll;
            }
            else
            {
                this.Cursor = Cursors.Arrow;
            }
        }
Exemple #12
0
 private void BmpForm_MouseDown(object sender, MouseEventArgs e)
 {
     if (this.paintmode == PaintMode.EditMode)
     {
         linebeginpoint = e.Location;
         IsLBtnPress    = true;
         Graphics grah = this.CreateGraphics();
         grah.DrawLine(new Pen(new SolidBrush(Color.Red)), new Point(0, 0), new Point(500, 500));
     }
     else if (this.paintmode == PaintMode.none)
     {
         if (e.Button == MouseButtons.Left)                   // 左键被按下时
         {
             this.toolStrip1.Hide();
             IsLBtnPress  = true;
             CurrentPoint = e.Location;
             Rectangle NewCapRec = new Rectangle(new Point(CapRec.X + 5, CapRec.Y + 5), new Size(CapRec.Width - 10, CapRec.Height - 10));
             RecRightBottom = new Point(RecBeginPoint.X + RecWidth, RecBeginPoint.Y + RecHeigth);
             RecRightTop    = new Point(RecBeginPoint.X + RecWidth, RecBeginPoint.Y);
             RecLeftTop     = RecBeginPoint;
             RecLeftBottom  = new Point(RecBeginPoint.X, RecBeginPoint.Y + RecHeigth);
             if (NewCapRec.Contains(CurrentPoint))                // 左键按下时,如果落在矩形区域内,则表示要移动已经选择了的矩形
             {
                 this.Cursor = Cursors.SizeAll;
                 IsMove      = true;
                 DownPoint   = e.Location;
             }
             else if (LeftTop.Contains(CurrentPoint))                      // 左键按下时,如果落在八个小矩形对应的范围内,则表示择了的矩形
             {
                 this.Cursor = Cursors.SizeNWSE;
                 IsResize    = true;
                 resize_type = Resize_Type.LeftTop;
             }
             else if (LeftMid.Contains(CurrentPoint))
             {
                 this.Cursor = Cursors.SizeWE;
                 IsResize    = true;
                 resize_type = Resize_Type.LeftMid;
             }
             else if (LeftBottom.Contains(CurrentPoint))
             {
                 this.Cursor = Cursors.SizeNESW;
                 IsResize    = true;
                 resize_type = Resize_Type.LeftBottom;
             }
             else if (MidTop.Contains(CurrentPoint))
             {
                 this.Cursor = Cursors.SizeNS;
                 IsResize    = true;
                 resize_type = Resize_Type.MidTop;
             }
             else if (MidBottom.Contains(CurrentPoint))
             {
                 this.Cursor = Cursors.SizeNS;
                 IsResize    = true;
                 resize_type = Resize_Type.MidBottom;
             }
             else if (RightTop.Contains(CurrentPoint))
             {
                 this.Cursor = Cursors.SizeNESW;
                 IsResize    = true;
                 resize_type = Resize_Type.RightTop;
             }
             else if (RightMid.Contains(CurrentPoint))
             {
                 this.Cursor = Cursors.SizeWE;
                 IsResize    = true;
                 resize_type = Resize_Type.RightMid;
             }
             else if (RightBottom.Contains(CurrentPoint))
             {
                 this.Cursor = Cursors.SizeNWSE;
                 IsResize    = true;
                 resize_type = Resize_Type.RightBottom;
             }
             else if (!CapRec.Contains(CurrentPoint))
             {
                 this.Cursor = Cursors.Cross;
                 IsStart     = true;
                 BeginPoint  = e.Location;
             }
         }
     }
 }
Exemple #13
0
        private void DownLoad()
        {
            DownLoadCount      = 0;
            DownLoadErrorCount = 0;
            DownLoadedCount    = 0;
            Task.Run(() =>
            {
                try
                {
                    for (var zoomindex = Downloadmin; zoomindex <= Downloadmax; zoomindex++)
                    {
                        _Level = zoomindex;
                        var lefttopPosition     = GetPicLocation(new Position(LeftTop.Split(',')), true);
                        var leftbottomPosition  = GetPicLocation(new Position(LeftBottom.Split(',')), true);
                        var righttopPosition    = GetPicLocation(new Position(RightTop.Split(',')), true);
                        var rightbottomPosition = GetPicLocation(new Position(RightBottom.Split(',')), true);

                        var xCount     = righttopPosition.Item1 - lefttopPosition.Item1;
                        var yCount     = leftbottomPosition.Item2 - lefttopPosition.Item2;
                        DownLoadCount += xCount * yCount == 0 ? 1 : xCount * yCount;
                        if (xCount * yCount == 0)
                        {
                            xCount = 1;
                            yCount = 1;
                        }

                        //new ParallelOptions() { MaxDegreeOfParallelism = 8 }
                        Parallel.For(0, xCount, (i) =>
                        {
                            Parallel.For(0, yCount, async(index) =>
                            {
                                var filename = string.Empty;
                                var imageurl = GetUrl(_Level, lefttopPosition.Item1 + i, lefttopPosition.Item2 + index,
                                                      out filename);
                                var result = true;
                                if (!System.IO.File.Exists(filename))
                                {
                                    result = await Utils.DownLoadFile(imageurl, filename);
                                }

                                lock (lockobj)
                                {
                                    if (result)
                                    {
                                        DownLoadedCount += 1;
                                    }
                                    else
                                    {
                                        DownLoadErrorCount += 1;
                                    }
                                }
                            });
                        });
                    }
                }
                catch (Exception ex)
                {
                    Log.Error(ex);
                }
            });
        }