Exemple #1
0
    void OnShowRightChange()
    {
        var iter = m_dicRightItem.GetEnumerator();

        while (iter.MoveNext())
        {
            var            dic  = iter.Current;
            RightSkillItem item = dic.Value;
            if (m_bRightChange)
            {
                uint level = item.GetUnLockLevel();
                if (level > MainPlayerHelper.GetPlayerLevel())
                {
                    item.SetItemState(RightLearnSkillItemState.Lock);
                }
                else
                {
                    item.SetItemState(RightLearnSkillItemState.SetRightCanChange);
                }
            }
            else
            {
                item.ResetState();
            }
        }
    }
Exemple #2
0
    void OnRightItemClick(GameObject go)
    {
        int  loc   = skilldataManager.GetLocation(go.name);
        uint level = skilldataManager.GetUnLockLevelByLoc((uint)loc);

        if (level > MainPlayerHelper.GetPlayerLevel())
        {
            return;
        }
        if (!BRightChange && !BLeftChange)
        {
            BLeftChange = true;
        }
        RightSkillItem rightItem = go.GetComponent <RightSkillItem>();

        if (rightItem != null)
        {
            m_nLoction = loc;
            if (BRightChange)
            {
                if (m_uWillSetSkillID == 0)
                {
                    TipsManager.Instance.ShowTips(LocalTextType.Skill_Commond_qingxuanzhongyigekeyitihuandejineng);
                    return;
                }
                BRightChange = false;

                SendSetSkillMessage();
            }
            if (BLeftChange)
            {
                rightItem.SetItemState(RightLearnSkillItemState.SetRightSelect);
            }
        }
        //string name = go.name;
        //int index = -1;
        //int len = name.Length - 1;
        //string indexStr = name[len].ToString();
        //if ( int.TryParse( indexStr , out index ) )
        //{

        //}
    }