private void RightRepHandler(object sender, RightRepEventArgs e) { rightPower = e.Power; isTimerRunnig = true; isRightRep = true; PunchPower = rightPower; }
private void RightRepHandler(object sender, RightRepEventArgs e) { if (GameObject.Find("Pimennys").GetComponent <DarknessScriptLabyrintti>().startGameTimer < 0) { isRightRep = true; if (movement) { return; } isTimerRunnig = true; } }
private void RightRepHandler(object sender, RightRepEventArgs e) { SceneManager.LoadScene(PlayerPrefs.GetString("LabyrinttiMode")); }
private void RightRepHandler(object sender, RightRepEventArgs e) { rigBdy.velocity = Vector2.zero; rigBdy.AddForce(Vector2.right * (this.forceOfMovement * 1) * Time.deltaTime); }
private void RightRepHandler(object sender, RightRepEventArgs e) { SceneManager.LoadScene("MainMenu"); }
private void RightRepHandler(object sender, RightRepEventArgs e) { isTimerRunnig = true; isRightRep = true; StartCoroutine(RightDelay()); }
private void RightRepHandler(object sender, RightRepEventArgs e) { SceneManager.LoadScene("HyppyYlosMain"); }
private void RightRepHandler(object sender, RightRepEventArgs e) { SceneManager.LoadScene(PlayerPrefs.GetString("PreviousModeNyrkki")); }