void OpenFile()
    {
        string path = EditorUtility.OpenFilePanel("開啟劇情檔案", "", "asset");

        if (path == "")
        {
            return;
        }
        path = path.Replace(Application.dataPath, "Assets");
        scriptable_story story = AssetDatabase.LoadAssetAtPath <scriptable_story> (path);

        CharInfoCast(false, ref story.lst_charInfo);
        NodeInfoCast(false, ref story);
        rightPanel.SetNameArray();
        rightPanel.SetQNodeList();
    }