void InputControl() { if (Input.GetMouseButtonDown(0) && controlsEnable && !GamePlayUI.Instance.WhetherOnButton()) { Vector3 mouseWorldPos = mainCamera.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(mouseWorldPos, Vector2.zero, 100, clickableLayerMask); RaycastHit2D hitNotAllow = Physics2D.Raycast(mouseWorldPos, Vector2.zero, 100, notAllowLayerMask); Debug.Log("Pointer down at " + mouseWorldPos); if (hit.collider != null && hitNotAllow.collider == null) { if (currentActiveHand == Hand.Right) { rightHand.InteractAt(new Vector2(mouseWorldPos.x, mouseWorldPos.y)); } else if (leftHandObj.activeSelf && currentActiveHand == Hand.Left) { leftHand.InteractAt(new Vector2(mouseWorldPos.x, mouseWorldPos.y)); } } } else if (Input.GetMouseButtonUp(0)) { if (currentActiveHand == Hand.Right) { rightHand.EndInteract(); } else if (leftHandObj.activeSelf && currentActiveHand == Hand.Left) { rightHand.EndInteract(); } } }