// Start is called before the first frame update void Start() { LeftAnchorOff.SetActive(true); RightAnchorOff.SetActive(true); LeftAnchorOn.SetActive(false); RightAnchorOn.SetActive(false); LeftFireOrb.material = fireOff; RightFireOrb.material = fireOff; LeftBridgeFire.SetActive(false); RightBridgeFire.SetActive(false); }
public void check() { if (leftFireBool) { LeftAnchorOff.SetActive(false); LeftAnchorOn.SetActive(true); LeftBridgeFire.SetActive(true); LeftFireOrb.material = fireOn; } if (RightFireBool) { RightAnchorOff.SetActive(false); RightAnchorOn.SetActive(true); RightBridgeFire.SetActive(true); RightFireOrb.material = fireOn; } if (leftFireBool && RightFireBool) { bridgeActivate(); } }