public void SetUp() { BallInitializer = new RiggedBallInitializer(); var game = Create2PlayerPongGame(); game.Width = Width; game.Height = Height; Game = game; }
public void SetUp() { BallInitializer = new RiggedBallInitializer(); var game = Create2PlayerPongGame(); game.Width = Width; game.Height = Height; Game = game; }
public void IHaveAGameOfPong(Table table) { BallInitializer = new RiggedBallInitializer(); var game = Create2PlayerPongGame(); if (table != null) { if (table.ContainsColumn("Player Slot") || table.ContainsColumn("Spawn Position")) { game.PlayerSlots = (from row in table.Rows orderby row["Player Slot"] select new PlayerSlot { SpawnPosition = ParsePoint(row["Spawn Position"]) }).ToArray(); } if (table.ContainsColumn("Width") || table.ContainsColumn("Height")) { game.Width = int.Parse(table.Rows[0]["Width"]); game.Height = int.Parse(table.Rows[0]["Height"]); } } Game = game; }
public void IHaveAGameOfPong(Table table) { BallInitializer = new RiggedBallInitializer(); var game = Create2PlayerPongGame(); if (table != null) { if (table.ContainsColumn("Player Slot") || table.ContainsColumn("Spawn Position")) { game.PlayerSlots = (from row in table.Rows orderby row["Player Slot"] select new PlayerSlot { SpawnPosition = ParsePoint(row["Spawn Position"]) }).ToArray(); } if (table.ContainsColumn("Width") || table.ContainsColumn("Height")) { game.Width = int.Parse(table.Rows[0]["Width"]); game.Height = int.Parse(table.Rows[0]["Height"]); } } Game = game; }