/// <summary> /// Called by Unity. Updates controller. /// </summary> /// <remarks>Must be call after animation update.</remarks> private void LateUpdate() { var deltaTime = Time.deltaTime; // Use fixed delta time if required. if (CubismPhysics.UseFixedDeltaTime) { deltaTime = Time.fixedDeltaTime; } // Evaluate rig. Rig.Evaluate(deltaTime); }