public static int get_GainRiftAchievementRelationIds(IntPtr l)
    {
        int result;

        try
        {
            RiftLevelUnLockInfo riftLevelUnLockInfo = (RiftLevelUnLockInfo)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, riftLevelUnLockInfo.GainRiftAchievementRelationIds);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            RiftLevelUnLockInfo o = new RiftLevelUnLockInfo();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_FinishedRiftLevelIds(IntPtr l)
    {
        int result;

        try
        {
            RiftLevelUnLockInfo riftLevelUnLockInfo = (RiftLevelUnLockInfo)LuaObject.checkSelf(l);
            HashSet <int>       finishedRiftLevelIds;
            LuaObject.checkType <HashSet <int> >(l, 2, out finishedRiftLevelIds);
            riftLevelUnLockInfo.FinishedRiftLevelIds = finishedRiftLevelIds;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_GainRiftAchievementRelationIds(IntPtr l)
    {
        int result;

        try
        {
            RiftLevelUnLockInfo riftLevelUnLockInfo = (RiftLevelUnLockInfo)LuaObject.checkSelf(l);
            HashSet <int>       gainRiftAchievementRelationIds;
            LuaObject.checkType <HashSet <int> >(l, 2, out gainRiftAchievementRelationIds);
            riftLevelUnLockInfo.GainRiftAchievementRelationIds = gainRiftAchievementRelationIds;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }