Exemple #1
0
        private bool OnNewRiftLevel()
        {
            EnablePulse();
            RiftData.AddEntryPortal();

            if (AdvDia.CurrentLevelAreaId == 276150 && !_holyCowEventCompleted)
            {
                _possiblyCowLevel = true;
            }
            if (_RiftType == RiftType.Nephalem && PluginSettings.Current.NephalemRiftFullExplore && AdvDia.RiftQuest.Step == RiftStep.Cleared)
            {
                State = States.SearchingForTownstoneOrExitPortal;
            }
            else
            {
                State = States.SearchingForExitPortal;
            }
            if (Randomizer.GetRandomNumber(1, 10) > 5)
            {
                Logger.Info("[Rift] Let the massacre continue!");
            }
            else
            {
                Logger.Info("[Rift] Crom, Count the Dead!");
            }
            return(false);
        }
Exemple #2
0
        private void PulseChecks()
        {
            if (BrainBehavior.IsVendoring || !ZetaDia.IsInGame || ZetaDia.IsLoadingWorld || ZetaDia.IsPlayingCutscene)
            {
                DisablePulse();
                return;
            }

            //AdvDia.Update(true);

            if (AdvDia.CurrentWorldId == ExplorationData.ActHubWorldIds[Act.A1] && (AdvDia.RiftQuest.Step == RiftStep.KillingMobs || AdvDia.RiftQuest.Step == RiftStep.BossSpawned || AdvDia.RiftQuest.Step == RiftStep.UrshiSpawned))
            {
                if (!EnteringRiftStates.Contains(State))
                {
                    Logger.Info(
                        "[Rift] Oh darn, I managed to return to town, I better go back in the rift before anyone notices.");
                    State = States.MoveToRiftStone;
                    return;
                }
            }

            if (AdvDia.CurrentWorldId == ExplorationData.ActHubWorldIds[Act.A1] && State != States.EnteringRift)
            {
                DisablePulse();
                return;
            }


            if (_currentWorldDynamicId != AdvDia.CurrentWorldDynamicId && _previusWorldDynamicId != AdvDia.CurrentWorldDynamicId && AdvDia.CurrentWorldId != ExplorationData.ActHubWorldIds[Act.A1])
            {
                RiftData.AddEntryPortal();
                _previusWorldDynamicId = _currentWorldDynamicId;
                _currentWorldDynamicId = AdvDia.CurrentWorldDynamicId;
            }


            switch (AdvDia.RiftQuest.Step)
            {
            case RiftStep.BossSpawned:
                if (!BossSpawnedStates.Contains(State))
                {
                    Logger.Info("[Rift] Behold the Rift Boss!");
                    State = States.BossSpawned;
                }
                break;

            case RiftStep.UrshiSpawned:
                if (!UrshiSpawnedStates.Contains(State))
                {
                    _riftEndTime = DateTime.UtcNow;
                    var totalTime = _riftEndTime - _riftStartTime;
                    if (totalTime.TotalSeconds < 3600 && totalTime.TotalSeconds > 0)
                    {
                        Logger.Info("[Rift] All done. (Total Time: {0} mins {1} seconds)", totalTime.Minutes, totalTime.Seconds);
                        Logger.Info("[Rift] Level: {0}", ZetaDia.Me.InTieredLootRunLevel + 1);
                    }
                    else
                    {
                        Logger.Info("[Rift] All done. (Partial rift, no stats available)");
                    }
                    Logger.Info("[Rift] My dear Urshi, I have some gems for you.");
                    State = States.UrshiSpawned;
                }
                break;

            case RiftStep.Cleared:
                if (_RiftType == RiftType.Nephalem && PluginSettings.Current.NephalemRiftFullExplore && State != States.TownstoneFound)
                {
                    break;
                }
                if (!ClearedStates.Contains(State))
                {
                    _riftEndTime = DateTime.UtcNow;
                    var totalTime = _riftEndTime - _riftStartTime;
                    if (totalTime.TotalSeconds < 3600 && totalTime.TotalSeconds > 0)
                    {
                        Logger.Info("[Rift] All done. (Total Time: {0} mins {1} seconds)", totalTime.Minutes,
                                    totalTime.Seconds);
                    }
                    else
                    {
                        Logger.Info("[Rift] All done. (Partial rift, no stats available)");
                    }
                    State = States.ReturningToTown;
                }
                break;
            }
        }