public static int constructor(IntPtr l) { int result; try { RiftChapter o = new RiftChapter(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_ChapterLevels(IntPtr l) { int result; try { RiftChapter riftChapter = (RiftChapter)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, riftChapter.ChapterLevels); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int RiftChapterToPBRiftChapter_s(IntPtr l) { int result; try { RiftChapter riftChapter; LuaObject.checkType <RiftChapter>(l, 1, out riftChapter); ProRiftChapter o = RiftChapter.RiftChapterToPBRiftChapter(riftChapter); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_TotalStars(IntPtr l) { int result; try { RiftChapter riftChapter = (RiftChapter)LuaObject.checkSelf(l); int totalStars; LuaObject.checkType(l, 2, out totalStars); riftChapter.TotalStars = totalStars; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_StarRewardIndexes(IntPtr l) { int result; try { RiftChapter riftChapter = (RiftChapter)LuaObject.checkSelf(l); List <int> starRewardIndexes; LuaObject.checkType <List <int> >(l, 2, out starRewardIndexes); riftChapter.StarRewardIndexes = starRewardIndexes; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ChapterLevels(IntPtr l) { int result; try { RiftChapter riftChapter = (RiftChapter)LuaObject.checkSelf(l); List <RiftLevel> chapterLevels; LuaObject.checkType <List <RiftLevel> >(l, 2, out chapterLevels); riftChapter.ChapterLevels = chapterLevels; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddChapter(IntPtr l) { int result; try { DataSectionRift dataSectionRift = (DataSectionRift)LuaObject.checkSelf(l); int chapterId; LuaObject.checkType(l, 2, out chapterId); RiftChapter o = dataSectionRift.AddChapter(chapterId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }