public string FormatCharTitle(string channelHead, string name, string time, string srcText, uint uid = 0) { try { // if (srcText.FirstOrDefault() == '<') // { // return RichXmlHelper.RemoveP(RichXmlHelper.RichXmlAdapt(srcText)); // } // 普通文本转换成富文本 var color = string.Format("#{0:X8}", (uint)ConstDefine.GetChatColor(ChannelType)); var yellow = GXColor.Yellow; var colorYellow = string.Format("#{0:X8}", (uint)yellow); var gray = GXColor.Gray; var colorGray = string.Format("#{0:X8}", (uint)gray); string text = ""; if (ChannelType == CHATTYPE.CHAT_SYS) { text = RichXmlHelper.RichXmlAdapt(string.Format( "<color value=\"{0}\">{1} </color>", string.Format("#{0:X8}", (uint)ConstDefine.GetChatColor(CHATTYPE.CHAT_NINE)), channelHead, new XText(srcText).ToString())); // xml escape } else { text = RichXmlHelper.RichXmlAdapt(string.Format( //"<color value=\"{0}\">{1}</color>{2}", "{0} {1}", //color, channelHead, ChatDataManager.GetPlayerHrefString(name, uid, Cmd.GXColor.Yellow), new XText(srcText).ToString())); // xml escape } //Debug.Log(text); return(text); } catch (Exception e) { Debug.LogError(string.Format("e.Message:{0},e.StackTrace:{1}", e.Message, e.StackTrace)); } return(String.Empty); }
private void SetSelectSecondType(uint type, bool force = false) { if (null == mSecondTabCreator) { return; } if (m_uint_activeStype == type && !force) { return; } UISecondTypeGrid sGrid = null; if (m_uint_activeFType != 0) { sGrid = mSecondTabCreator.GetGrid <UISecondTypeGrid>(mlstFirstTabIds.IndexOf(m_uint_activeFType), m_dic[m_uint_activeFType].IndexOf(m_uint_activeStype)); if (null != sGrid) { sGrid.SetHightLight(false); } } m_uint_activeStype = type; if (m_uint_activeFType != 0) { sGrid = mSecondTabCreator.GetGrid <UISecondTypeGrid>(mlstFirstTabIds.IndexOf(m_uint_activeFType), m_dic[m_uint_activeFType].IndexOf(m_uint_activeStype)); if (null != sGrid) { sGrid.SetHightLight(true); } } m_UIXmlRichText.Clear(); BibleDataBase table = GameTableManager.Instance.GetTableItem <BibleDataBase>(m_uint_activeFType, (int)m_uint_activeStype); if (table == null) { Engine.Utility.Log.Warning("华夏宝典表格大类{0}-小类{1}数据为空!", m_uint_activeFType, m_uint_activeStype); return; } string content = table.content; m_UIXmlRichText.AddXml(RichXmlHelper.RichXmlAdapt(content)); }
public string FormatPrivateAddCharHead(string channelHead, string extentedString, string srcText, string voicefileid = "") { // Log.LogGroup("ZDY", "enter :FormatPrivateAddCharHead"); if (srcText.FirstOrDefault() == '<') { return(RichXmlHelper.RemoveP(RichXmlHelper.RichXmlAdapt(srcText))); } //Log.LogGroup("ZDY", "普通文本转换成富文本:" + srcText + " " + srcText.Length); // 普通文本转换成富文本 var color = string.Format("#{0:X8}", (uint)ConstDefine.GetChatColor(GameCmd.CHATTYPE.CHAT_PRIVATE)); string xtext = new XText(srcText).ToString(); return(RichXmlHelper.RichXmlAdapt(string.Format("<color value=\"{0}\">{1}{2}:{3}</color>", color, channelHead, extentedString, xtext))); // xml escape }
public string FormatAddCharHead(string channelHead, string extentedString, string srcText) { if (srcText.FirstOrDefault() == '<') { return(RichXmlHelper.RemoveP(RichXmlHelper.RichXmlAdapt(srcText))); } // 普通文本转换成富文本 var color = string.Format("#{0:X8}", (uint)ConstDefine.GetChatColor(ChannelType)); // Debug.Log("FormatAddCharHead:" + srcText + " " + srcText.Length); string xtext = new XText(srcText).ToString(); //Debug.Log("FormatAddCharHeadxtext:" + xtext); return(RichXmlHelper.RichXmlAdapt(string.Format("<color value=\"{0}\">{1}{2}:{3}</color>", color, channelHead, extentedString, xtext))); // xml escape }
protected override void OnShow(object data) { base.OnShow(data); if (data is LangTalkData) { m_LangTalkData = data as LangTalkData; m_trans_BtnRoot.transform.DestroyChildren(); m_trans_BtnRoot.transform.parent.GetComponent <UIScrollView>().ResetPosition(); table.NpcDataBase npcdb = GameTableManager.Instance.GetTableItem <table.NpcDataBase>(m_LangTalkData.nNpcId); if (npcdb != null) { m_label_Npc_Name.text = npcdb.strName; } m_UIXmlRichText.Clear(); if (m_LangTalkData.lstTalks.Count > 0) { m_UIXmlRichText.AddXml(RichXmlHelper.RichXmlAdapt(m_LangTalkData.lstTalks[0].strText)); } for (int i = 0; i < m_LangTalkData.buttons.Count; i++) { GameObject go = NGUITools.AddChild(m_trans_BtnRoot.gameObject, m_btn_btn.gameObject); if (go != null) { go.GetComponentInChildren <UILabel>().text = m_LangTalkData.buttons[i].strBtnName; go.name = string.Format("btn_{0}", i); UIEventListener.Get(go).onClick = onClick_Btn_Btn; go.transform.localPosition = new UnityEngine.Vector3(0, -i * 58, 0); go.SetActive(true); } } } }
void SetContent(QuestionTab type) { m_UIXmlRichText.Clear(); QuestionDataBase db = GameTableManager.Instance.GetTableItem <QuestionDataBase>((uint)type); if (db == null) { Engine.Utility.Log.Error("问卷表格id{0}的数据为空", (uint)type); return; } switch (type) { case QuestionTab.GongGao: m_trans_GongGao.gameObject.SetActive(true); m_trans_WenJuan.gameObject.SetActive(false); m_trans_FanKui.gameObject.SetActive(false); m_label_title.text = db.title; string content = db.descr; m_UIXmlRichText.AddXml(RichXmlHelper.RichXmlAdapt(content)); break; case QuestionTab.WenJuan_1: m_trans_GongGao.gameObject.SetActive(false); m_trans_WenJuan.gameObject.SetActive(true); m_trans_FanKui.gameObject.SetActive(false); m_label_WenJuanText.text = db.descr; H5Address = db.H5Address; CreateRewardObj(m_trans_WJRewardGrid, db); SetWenJuanBtn(); break; case QuestionTab.WenJuan_2: m_trans_GongGao.gameObject.SetActive(false); m_trans_WenJuan.gameObject.SetActive(true); m_trans_FanKui.gameObject.SetActive(false); m_label_WenJuanText.text = db.descr; H5Address = db.H5Address; CreateRewardObj(m_trans_WJRewardGrid, db); SetWenJuanBtn(); break; case QuestionTab.WenJuan_3: m_trans_GongGao.gameObject.SetActive(false); m_trans_WenJuan.gameObject.SetActive(true); m_trans_FanKui.gameObject.SetActive(false); m_label_WenJuanText.text = db.descr; H5Address = db.H5Address; CreateRewardObj(m_trans_WJRewardGrid, db); SetWenJuanBtn(); break; case QuestionTab.FanKui: m_trans_GongGao.gameObject.SetActive(false); m_trans_WenJuan.gameObject.SetActive(false); m_trans_FanKui.gameObject.SetActive(true); m_label_FanKuiText.text = db.descr; CreateRewardObj(m_trans_FKRewardGrid, db); SetFanKuiBtn(); break; } }
bool ShowTalkStr(int nindex) { bool success = false; if (m_dialogInfo != null) { if (m_dialogInfo.buttons != null) { if (m_dialogInfo.buttons.Count < 2) { StopAllCoroutines(); //倒计时 tempTime = 0; CLOSETIME = CONST_TASK_CD; m_label_LabelNext.gameObject.SetActive(true); m_label_LabelNext.text = ((int)CLOSETIME).ToString() + "秒后自动跳过"; StartCoroutine(WaitToClose()); } else { m_label_LabelNext.gameObject.SetActive(false); } } } ResetDes(); if (m_dialogInfo != null) { if (m_dialogInfo.lstTalks != null) { if (nindex < m_dialogInfo.lstTalks.Count) { LangTalkData.Talk talkInfo = m_dialogInfo.lstTalks[nindex]; if (talkInfo.bUser) { string name = ""; if (Client.ClientGlobal.Instance().MainPlayer != null) { name = Client.ClientGlobal.Instance().MainPlayer.GetName(); } m_label_nameLabel.text = name; ShowRoleTexture(true); } else { table.NpcDataBase npcdata = GameTableManager.Instance.GetTableItem <table.NpcDataBase>(m_dialogInfo.nNpcId); if (npcdata != null) { ShowRoleTexture(false, npcdata); m_label_nameLabel.text = npcdata.strName; } } bool useRichText = false;//富文本有泄漏bug 暂时不用 if (useRichText) { string desc = string.Format("<size value=\"24\"><color value=\"#1c2850\">{0} </color></size>", talkInfo.strText); if (uiXmlRichText != null) { this.uiXmlRichText.fontSize = 24; this.uiXmlRichText.AddXml(RichXmlHelper.RichXmlAdapt(desc)); } } else { string desc = string.Format("[1c2850]{0}[-]", talkInfo.strText); m_label_normalText.text = desc; } success = true; } } if (m_dialogInfo.talkVoice != null && nindex < m_dialogInfo.talkVoice.Length) { Engine.IAudio audio = Engine.RareEngine.Instance().GetAudio(); if (audio != null && m_nPlayingAudioId != 0) { audio.StopEffect(m_nPlayingAudioId); } table.ResourceDataBase resDB = GameTableManager.Instance.GetTableItem <table.ResourceDataBase>(m_dialogInfo.talkVoice[nindex]); if (resDB == null) { Engine.Utility.Log.Error("找不到选择角色的Mp3资源"); } if (audio != null && resDB != null) { //m_nPlayingAudioId = audio.PlayUIEffect(resDB.strPath); Client.IPlayer mainPlayer = Client.ClientGlobal.Instance().MainPlayer; if (mainPlayer != null) { Transform tf = mainPlayer.GetTransForm(); if (tf != null) { m_nPlayingAudioId = audio.PlayEffect(tf.gameObject, resDB.strPath, false, true); } } } } } //是否显示下一个 //bool nextVisible = (null != m_dialogInfo // && null != m_dialogInfo.lstTalks // && (m_dialogInfo.lstTalks.Count > nindex + 1)); //if (null != m_label_LabelNext && m_label_LabelNext.gameObject.activeSelf != nextVisible) //{ // m_label_LabelNext.gameObject.SetActive(nextVisible); //} return(success); }
void ShowTaskInfo(QuestTraceInfo quest) { if (quest == null) { m_label_taskName.text = ""; richText.Clear(); m_trans_detailInfo.gameObject.SetActive(false); return; } m_trans_detailInfo.gameObject.SetActive(true); if (m_CurrPage != MissionPanelPageEnum.Page_已接) { m_btn_btnGiveUp.gameObject.SetActive(false); } else { if (quest.taskSubType == TaskSubType.Guild) { m_btn_btnGiveUp.gameObject.SetActive(false); } else { m_btn_btnGiveUp.gameObject.SetActive(quest.taskType != GameCmd.TaskType.TaskType_Normal); } } //暂时因为版本问题关闭氏族的放弃按钮 //if (quest.taskType == GameCmd.TaskType.TaskType_Clan) //{ // m_btn_btnGiveUp.gameObject.SetActive(false); //} m_label_taskReward.gameObject.SetActive(quest.taskType != GameCmd.TaskType.TaskType_Token); m_currquest = quest; m_label_taskName.text = quest.QuestTable.strName; richText.Clear(); string desc = string.Format("<size value=\"24\"><color value=\"#1c2850\">{0} </color></size>", quest.strIntro); richText.AddXml(RichXmlHelper.RichXmlAdapt(desc)); if (quest.Items.Count <= 0) //请求任务奖励 { NetService.Instance.Send(new GameCmd.stRequestTaskRewardScriptUserCmd_C() { task_id = quest.taskId }); } else { m_lstRewardItemInfo = GetRewardInfoList(quest.exp, quest.money, quest.gold, quest.Items, quest.ItemNum); m_rewardItemGridCreator.CreateGrids(m_lstRewardItemInfo != null ? m_lstRewardItemInfo.Count : 0); //ShowReward(quest.Items, quest.ItemNum, quest.gold, quest.money, quest.exp); } }