public void menuShow() { b2.Show(); b3.Show(); b4.Show(); b5.Show(); b6.Show(); b7.Show(); menu_text.Show(); return; }
public override void _Process(float delta) { if (state == GameState.OutOfFuel) { restartText.Show(); if (Input.IsActionPressed("restart")) { RestartLevel(); } if (Input.IsActionPressed("mute_audio")) { ToggleAudioMute(); } } if (state == GameState.Won) { landText.Show(); } UpdateCamera(); }
public void ShowError() { _error.Show(); }