Exemple #1
0
        public void RhythmTimingTest()
        {
            rhythm.AddLayer("O..oO...O..oOO..");
            rhythm.AddLayer("..S...S...S...S.");
            rhythm.AddLayer("````````````````");
            rhythm.AddLayer("...............+");

            Pattern pattern = rhythm.GetPattern().Repeat(4);

            player.Play(pattern);
        }
Exemple #2
0
        public void Test_put_rhythm_in_track()
        {
            Rhythm rhythm = new Rhythm();

            rhythm.AddLayer("So").AddLayer("xx");
            rhythm.Length = 10;
            rhythm.AddRecurringAltLayer(0, 0, 7, 2, "..");
            rhythm.AddRangedAltLayer(1, 1, 5, "XX");
            rhythm.AddOneTimeAltLayer(1, 4, "**");

            var rhythms = rhythm.GetRhythm().ToList();

            rhythms[0].Should().Be("..So..So..So..SoSoSo");
            rhythms[1].Should().Be("xxXXXXXX**XXxxxxxxxx");

            TrackTable t = new TrackTable(10, 1.0d);

            t.Add(rhythm);
            t[9, 3].ToString().Should().Be("V9 L0 [ACOUSTIC_SNARE]i Rs [BASS_DRUM]s L1 [HAND_CLAP]i [HAND_CLAP]i");
            t[9, 9].ToString().Should().Be("V9 L0 [ACOUSTIC_SNARE]i Rs [BASS_DRUM]s L1 Rs [HAND_CLAP]s Rs [HAND_CLAP]s");
        }
Exemple #3
0
 public void Test_replacing_with_default_rhythm_kit()
 {
     rhythm.AddLayer(".OoSs^`*+x");
     rhythm.GetPattern().ToString()
     .Should().Be("V9 L0 Ri [BASS_DRUM]i Rs [BASS_DRUM]s [ACOUSTIC_SNARE]i Rs [ACOUSTIC_SNARE]s [PEDAL_HI_HAT]i [PEDAL_HI_HAT]s Rs [CRASH_CYMBAL_1]i [CRASH_CYMBAL_1]s Rs Rs [HAND_CLAP]s");
 }