protected override bool Write(Rhino.FileIO.BinaryArchiveWriter archive) { // you can implement File IO however you want... but the dictionary class makes // issues like versioning in the 3dm file a bit easier. If you didn't want to use // the dictionary for writing, your code would look something like. // // archive.Write3dmChunkVersion(1, 0); // archive.WriteInt(Weight); // archive.WriteDouble(Density); var dict = new Rhino.Collections.ArchivableDictionary(1, "Physical"); dict.Set("Weight", Weight); dict.Set("Density", Density); archive.WriteDictionary(dict); return true; }
protected override bool Write(Rhino.FileIO.BinaryArchiveWriter archive) { // you can implement File IO however you want... but the dictionary class makes // issues like versioning in the 3dm file a bit easier. If you didn't want to use // the dictionary for writing, your code would look something like. // // archive.Write3dmChunkVersion(1, 0); // archive.WriteInt(IntegerData); // archive.WriteString(StringData); var dict = new Rhino.Collections.ArchivableDictionary(1, "MyCustomData"); dict.Set("IntegerData", IntegerData); dict.Set("StringData", StringData); archive.WriteDictionary(dict); return true; }
protected override void WriteDocument(RhinoDoc doc, Rhino.FileIO.BinaryArchiveWriter archive, Rhino.FileIO.FileWriteOptions options) { archive.WriteDictionary(m_dict); }