// protected void OnExit() { if (input.GetButtonUp(PlayerInputActions.Exit) && UIManager.singleton.hasCurPanel(0) == false) { PlayerPanel.singleton.clientWorld = clientWorld; PausePanel.singleton.startIn(); PausePanel.singleton.StartCoroutine(playerInputClientSystemEnabled()); } }
private void Poll(InputPlayer player, InputEventPollingType pollingType) { InputReceiver receiver = _receivers[player]; if (receiver == null) { return; } Rewired.Player rePlayer = ReInput.players.GetPlayer((int)receiver.InputPlayer); foreach (var action in ReInput.mapping.Actions) { if (rePlayer.GetButtonDown(action.id)) { _receivers[player]?.ReceiveButtonEvent(new InputActionEvent(action.id, pollingType, InputEventType.Down)); } if (rePlayer.GetButtonUp(action.id)) { _receivers[player]?.ReceiveButtonEvent(new InputActionEvent(action.id, pollingType, InputEventType.Up)); } if (rePlayer.GetButton(action.id)) { _receivers[player]?.ReceiveButtonEvent(new InputActionEvent(action.id, pollingType, InputEventType.Hold)); } _receivers[player]?.ReceiveAxisEvent(rePlayer.GetAxis(action.id), new InputAxisEvent(action.id, pollingType)); } }
public override bool GetButtonUp(int button) { if (!isEnabled) { return(false); } return(input.GetButtonUp(button)); }
private void Update() { if (!Rewired.ReInput.isReady) { return; } Rewired.Player player = Rewired.ReInput.players.GetPlayer(0); if (IsDragging) { // If current dragged thing was destroyed, cancel drag if (_currentDraggable == null) { StopDrag(); return; } float distanceScale = Vector3.Distance(Camera.main.transform.position, _currentDraggable.position); float horizontalAxis = player.GetAxis("CursorX") * Time.deltaTime * _handDragSensitivity; float verticalAxis = player.GetAxis("CursorY") * Time.deltaTime * _handDragSensitivity; Vector3 cameraMovement = Camera.main.transform.position - _dragStartCameraPos; _targetHandPos += Camera.main.transform.right.WithY(0).normalized *horizontalAxis *distanceScale; _targetHandPos += Camera.main.transform.forward.WithY(0).normalized *verticalAxis *distanceScale; _targetHandPos += cameraMovement; _targetHandPos.y = _handDragHeight; _dragStartCameraPos = Camera.main.transform.position; _isRotating = player.GetButton("Context"); } else { Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hitInfo; bool hit = Physics.Raycast(mouseRay, out hitInfo, 100.0f, _raycastMask); if (hit) { _targetHandPos = hitInfo.point + hitInfo.normal * _handHoverDistance; if (player.GetButtonDown("Select")) { StartDrag(hitInfo); } } } if (player.GetButtonUp("Select")) { StopDrag(); } _handObject.transform.position = Mathfx.Damp(_handObject.transform.position, _targetHandPos, 0.5f, Time.deltaTime * _handAnimateSpeed); }
protected override void OnUpdate() { if (input.GetButtonDown(PlayerInputActions.Shift)) { begin(); } else if (input.GetButtonUp(PlayerInputActions.Shift)) { end(); } if (input.GetButton(PlayerInputActions.Shift)) { update(); } }
/*public void changeGroundState(bool newState) * { * isGrounded = newState; * }*/ private void Update() { if (rewiredPlayer.GetButton(RewiredConsts.Action.Jump)) { timer += Time.deltaTime; } else if (rewiredPlayer.GetButtonUp(RewiredConsts.Action.Jump)) { timer = 0; } if (isjumping) { if (timer > 0.3f) { ActivateFlying(); } } if (canUseJetpack) { JetPack(); } }
public bool GetButtonUp(string button) { return(player.GetButtonUp(button)); }
public void UpdateKeyboard() { if (StopInput) { Direction = Vector2.zero; Jump = false; Sprint = false; DodgeLeft = false; DodgeRight = false; return; } // We get our horizontal/vertical inputs as integers so we don't have to deal with floating point value errors Direction.x = (int)(Sprint ? 0 : Inputs.GetAxis("Horizontal")); Direction.y = (int)(Sprint ? 1 : Inputs.GetAxis("Vertical")); Jump = Inputs.GetButtonDown("Jump"); HoldJump = Inputs.GetButton("Jump"); if (Inputs.GetButtonDoublePressDown("Vertical")) { Sprint = true; } else if (Inputs.GetButtonUp("Vertical") || Jump || AnyAttack) { Sprint = false; } // Reset the dodge bools before we use it DodgeLeft = false; DodgeRight = false; if (Settings.GameSettingsManager.Instance.ControlSettings.Save.ControlDoubleTapDodge != 0) { DodgeLeft = Inputs.GetNegativeButtonDoublePressDown("Horizontal") && !DodgeRight; DodgeRight = Inputs.GetButtonDoublePressDown("Horizontal") && !DodgeLeft; } else { DodgeLeft = Direction.x < 0 && Direction.y == 0 && Jump && !DodgeRight; DodgeRight = Direction.x > 0 && Direction.y == 0 && Jump && !DodgeLeft; } if (Inputs.GetButtonDown("Camera Side")) { CameraSide = !CameraSide; } // Select Weapon if (Inputs.GetButtonDown("Weapon 1")) { WeaponNumber = 0; } if (Inputs.GetButtonDown("Weapon 2")) { WeaponNumber = 1; } if (Inputs.GetButtonDown("Weapon 3")) { WeaponNumber = 2; } // Scroll Weapon if (Inputs.GetAxis("Scroll Weapon") * MouseScrollSpeed >= 1) { WeaponNumber--; } else if (Inputs.GetAxis("Scroll Weapon") * MouseScrollSpeed <= -1) { WeaponNumber++; } // Infinite scroll allows us to go to the first weapon if we attempt to scroll down on the last weapon if (Settings.GameSettingsManager.Instance.ControlSettings.Save.ControlWeaponSwitchInfiniteScroll != 0) { // Just reset the number WeaponNumber = WeaponNumber > 2 ? 0 : WeaponNumber < 0 ? 2 : WeaponNumber; } WeaponNumber = Mathf.Clamp(WeaponNumber, 0, 2); }
// Update is called once per frame private void Update() { if (canMove && !GameManager.Instance.isPaused && (!PhotonNetwork.IsConnected || (PhotonNetwork.IsConnected && photonView.IsMine))) { input = ReadMovement(); if (PhotonNetwork.IsConnected && player != null) { if (player.GetButtonDown(RewiredConsts.Action.Dash) && playerStatus == PlayerStatus.None) { photonView.RPC(nameof(Dash), RpcTarget.All); } else if (player.GetButtonDown(RewiredConsts.Action.Charge) && playerStatus == PlayerStatus.None) { AssignChargeCoroutine(); photonView.RPC(nameof(Move), RpcTarget.All); } else if ((player.GetButtonDown(RewiredConsts.Action.Swing) && playerStatus == PlayerStatus.None) || (chargeCoroutine != null && (player.GetButtonUp(RewiredConsts.Action.Charge) || !player.GetButton(RewiredConsts.Action.Charge)))) { StopChargeCoroutine(); photonView.RPC(nameof(Swing), RpcTarget.All, orientation, currentCharge); //ReleaseCharge(Color.white); } else { //Regular movement photonView.RPC(nameof(Move), RpcTarget.All); } } else if (player != null) { if (player.GetButtonDown(RewiredConsts.Action.Dash) && playerStatus == PlayerStatus.None) { Dash(); } else if (player.GetButtonDown(RewiredConsts.Action.Charge) && playerStatus == PlayerStatus.None) { AssignChargeCoroutine(); Move(); } else if ((player.GetButtonDown(RewiredConsts.Action.Swing) && playerStatus == PlayerStatus.None) || (chargeCoroutine != null && (player.GetButtonUp(RewiredConsts.Action.Charge) || !player.GetButton(RewiredConsts.Action.Charge)))) { StopChargeCoroutine(); Swing(orientation, currentCharge); //ReleaseCharge(Color.white); } else { //Regular movement Move(); } } } else if (PhotonNetwork.IsConnected && !photonView.IsMine) { transform.position = Vector3.Lerp(transform.position, networkPosition, networkDistance * (1f / PhotonNetwork.SerializationRate)); } }