public override void OnInspectorGUI() { base.OnInspectorGUI(); RewindObject item = (RewindObject)target; GUILayout.BeginHorizontal(); if (GUILayout.Button("Posicion 1")) { item.originalPosition = item.transform.position; item.originalRotation = item.transform.rotation; } if (GUILayout.Button("Posicion 2")) { item.unwindedPosition = item.transform.position; item.unwindedRotation = item.transform.rotation; } GUILayout.EndHorizontal(); }
void Start() { ro = gameObject.GetComponent <RewindObject>(); }