void OnTriggerEnter2D() { if (!rewinding) { Rotate = false; // If the Trigger wasnt already entered save true value // in Rewind script if (!Entered) { Rotate = true; rewind.SaveBinary(Rotate); } Entered = true; // Rotate the Mirror clockwise or counterclockwise by 90 degrees; if (ClockWise) { Rotation = Quaternion.Euler(0, 0, Rotation.eulerAngles.z + 90); } else { Rotation = Quaternion.Euler(0, 0, Rotation.eulerAngles.z - 90); } } }
public void CheckBool() { // Check and Save bool for Rewindscript rewind.SaveBinary(open); }