private bool onClaimDelayedReward(RewardServiceEvents.ClaimDelayedReward evt)
    {
        bool flag = false;

        foreach (KeyValuePair <RewardedUserCollection, SignedResponse <RewardedUserCollectionJsonHelper> > delayedReward in delayedRewards)
        {
            if (delayedReward.Key.source == evt.Source && delayedReward.Key.sourceId == evt.SourceId)
            {
                RewardedUserCollection key = delayedReward.Key;
                SignedResponse <RewardedUserCollectionJsonHelper> value = delayedReward.Value;
                if (key.rewards.ContainsKey(clubPenguinClient.PlayerSessionId))
                {
                    APICall <AddRewardOperation> aPICall = clubPenguinClient.RewardApi.AddReward(value);
                    aPICall.OnResponse += onAssetsSet;
                    aPICall.OnError    += handleCPResponseError;
                    aPICall.Execute();
                }
                Service.Get <EventDispatcher>().DispatchEvent(new RewardServiceEvents.RewardsEarned(key));
                delayedRewards.Remove(key);
                flag = true;
                break;
            }
        }
        if (!flag)
        {
        }
        return(false);
    }
    private void onRewardsReceivedDelayed(GameServerEvent gameServerEvent, object data)
    {
        SignedResponse <RewardedUserCollectionJsonHelper> signedResponse = (SignedResponse <RewardedUserCollectionJsonHelper>)data;
        RewardedUserCollection key = signedResponse.Data.toRewardedUserCollection();

        delayedRewards.Add(key, signedResponse);
    }
    public RewardedUserCollection toRewardedUserCollection()
    {
        RewardedUserCollection rewardedUserCollection = new RewardedUserCollection();

        rewardedUserCollection.source   = source;
        rewardedUserCollection.sourceId = sourceId;
        rewardedUserCollection.rewards  = new Dictionary <long, Reward>();
        foreach (KeyValuePair <string, RewardJsonReader> reward in rewards)
        {
            rewardedUserCollection.rewards.Add(long.Parse(reward.Key), reward.Value.ToReward());
        }
        return(rewardedUserCollection);
    }
    private void onRewardsReceived(GameServerEvent gameServerEvent, object data)
    {
        SignedResponse <RewardedUserCollectionJsonHelper> signedResponse = (SignedResponse <RewardedUserCollectionJsonHelper>)data;
        RewardedUserCollection rewardedUserCollection = signedResponse.Data.toRewardedUserCollection();

        if (rewardedUserCollection.rewards.ContainsKey(clubPenguinClient.PlayerSessionId))
        {
            APICall <AddRewardOperation> aPICall = clubPenguinClient.RewardApi.AddReward(signedResponse);
            aPICall.OnResponse += onAssetsSet;
            aPICall.OnError    += handleCPResponseError;
            aPICall.Execute();
        }
        Service.Get <EventDispatcher>().DispatchEvent(new RewardServiceEvents.RewardsEarned(rewardedUserCollection));
    }
Exemple #5
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 public RewardsEarned(RewardedUserCollection rewardedUsers)
 {
     RewardedUsers = rewardedUsers;
 }