// Token: 0x0600F7C0 RID: 63424 RVA: 0x00416D7C File Offset: 0x00414F7C protected override void UpdateView() { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_UpdateView_hotfix != null) { this.m_UpdateView_hotfix.call(new object[] { this }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; if (base.IsOpeningUI()) { this.m_guildMassiveCombatUIController.Open(); ProjectLPlayerContext projectLPlayerContext = GameManager.Instance.PlayerContext as ProjectLPlayerContext; RewardPlayerStatus beforeRewardPlayerStatus = projectLPlayerContext.GetBeforeRewardPlayerStatus(); if (beforeRewardPlayerStatus.GuildMassiveCombatEliminateRate != 0) { int guildMassiveCombatEliminateRate = projectLPlayerContext.GetGuildMassiveCombatEliminateRate(); if (guildMassiveCombatEliminateRate >= 100) { this.m_guildMassiveCombatUIController.ShowCombatResultEffect(true, null); beforeRewardPlayerStatus.GuildMassiveCombatEliminateRate = 0; } } } this.m_guildMassiveCombatUIController.GuildMassiveCombatUpdateView(); }
public static int get_Level(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, rewardPlayerStatus.Level); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_ClimbTowerFinishedFloorId(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, rewardPlayerStatus.ClimbTowerFinishedFloorId); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_GuildMassiveCombatEliminateRate(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, rewardPlayerStatus.GuildMassiveCombatEliminateRate); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_RealtTimePVPBattleMode(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)rewardPlayerStatus.RealtTimePVPBattleMode); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { RewardPlayerStatus o = new RewardPlayerStatus(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_RealtTimePVPBattleMode(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); BattleMode realtTimePVPBattleMode; LuaObject.checkEnum <BattleMode>(l, 2, out realtTimePVPBattleMode); rewardPlayerStatus.RealtTimePVPBattleMode = realtTimePVPBattleMode; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_RealTimePVPIsPromotion(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); bool realTimePVPIsPromotion; LuaObject.checkType(l, 2, out realTimePVPIsPromotion); rewardPlayerStatus.RealTimePVPIsPromotion = realTimePVPIsPromotion; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ArenaLevelID(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); int arenaLevelID; LuaObject.checkType(l, 2, out arenaLevelID); rewardPlayerStatus.ArenaLevelID = arenaLevelID; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Energy(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); int energy; LuaObject.checkType(l, 2, out energy); rewardPlayerStatus.Energy = energy; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_NextLevelExp(IntPtr l) { int result; try { RewardPlayerStatus rewardPlayerStatus = (RewardPlayerStatus)LuaObject.checkSelf(l); int nextLevelExp; LuaObject.checkType(l, 2, out nextLevelExp); rewardPlayerStatus.NextLevelExp = nextLevelExp; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }