Exemple #1
0
    void Awake()
    {
        if (RewardInstance != null && RewardInstance != this)
        {
            Debug.Log("reward overseer got destroyeed\n");
            Destroy(gameObject);
        }

        RewardInstance = this;

        foreach (GameEvent ge in concurrent_events)
        {
            ge.is_waiting = true;
            ge.reward_trigger.SetReward();
            ge.my_reward.unlocked       = false;
            ge.my_reward.current_number = 0;
        }


        return;
    }
Exemple #2
0
 void OnEnabled()
 {
     rewardOverseer = RewardOverseer.RewardInstance;
     InitMe();
 }