public override IValue Serialize() { #pragma warning disable LAA1002 return(new Dictionary(new Dictionary <IKey, IValue> { [(Text)LevelKey] = Level.Serialize(), [(Text)ExpiredBlockIndexKey] = ExpiredBlockIndex.Serialize(), [(Text)StartedBlockIndexKey] = StartedBlockIndex.Serialize(), [(Text)ReceivedBlockIndexKey] = ReceivedBlockIndex.Serialize(), [(Text)RewardLevelKey] = RewardLevel.Serialize(), [(Text)RewardMapKey] = new Dictionary( RewardMap.Select( kv => new KeyValuePair <IKey, IValue>( (IKey)kv.Key.Serialize(), kv.Value.Serialize() ) ) ), [(Text)EndKey] = End.Serialize(), [(Text)RewardLevelMapKey] = new Dictionary( RewardLevelMap.Select( kv => new KeyValuePair <IKey, IValue>( (IKey)kv.Key.Serialize(), new List(kv.Value.Select(v => v.Serialize())).Serialize() ) ) ), }.Union((Dictionary)base.Serialize()))); #pragma warning restore LAA1002 }
private void LevelUp(RewardLevel rewardLevel) { // TODO: animation to show level up along with what power was received. print("Level up. " + rewardLevel.reward); DialogKey dialogKey = DialogKey.None; switch (rewardLevel.reward) { case RewardType.RewardPushCrates: dialogKey = DialogKey.MoveCrates; break; case RewardType.RewardCarryDoubleSouls: dialogKey = DialogKey.MoreSoulCapacity; break; case RewardType.RewardMoreTime: dialogKey = DialogKey.MoreTime; break; case RewardType.RewardDash: dialogKey = DialogKey.NowCanDash; break; case RewardType.RewardEvenMoreTime: dialogKey = DialogKey.EvenMoreTime; break; } if (dialogKey != DialogKey.None) { ShowDialog(dialogKey); } }
public BotEntry(MinigameType _Type, int _Target, RewardLevel _DesiredLevel, int _DesiredReward, ResolutionType _Resolution) { Type = _Type; Target = _Target; Running = false; DesiredLevel = _DesiredLevel; DesiredReward = _DesiredReward; Progress = 0; Resolution = _Resolution; }
public async Task <RewardLevel> SendReward(Notes note) { var credential = DependencyService.Get <ICredentialRetriever>().GetCredential(); // var ls = new Lead(); //System.Diagnostics.Debug.WriteLine($"{UmbrellaApi.SCHEME}://{UmbrellaApi.API_HOST_URL}/enquiryusers/"); var client = new RestSharp.RestClient("http://mastereman.com/restful/pages/samplereward.php"); var ls = new Lead(); // var client = new RestSharp.RestClient($"{UmbrellaApi.SCHEME}://{UmbrellaApi.API_HOST_URL}/enquiryusers/"); var request = new RestRequest(Method.POST); request.AddParameter("partner_id", credential.UserID.ToString()); request.AddParameter("status", note.status); request.AddParameter("category", note.category); request.AddParameter("contact_enquiry", note.contact_enquiry); request.AddHeader("umbrella-api-username", UmbrellaApi.USERNAME); request.AddHeader("umbrella-api-key", UmbrellaApi.PASSKEY); request.AddHeader("umbrella-partner-id", UmbrellaApi.PARTNER_ID); // var content = response.Content; RewardLevel convert = null; EventWaitHandle Wait = new AutoResetEvent(false); var asyncHandle = client.ExecuteAsync <Lead>(request, response => { System.Diagnostics.Debug.WriteLine(response.Content); try { var json = response.Content.Replace("<", ""); JObject jo = JObject.Parse(json); // var diskSpaceArray = jo.SelectToken("data", false).ToString(); convert = JsonConvert.DeserializeObject <RewardLevel>(json); // convert = JsonConvert.DeserializeObject<RewardLevel>(diskSpaceArray); System.Diagnostics.Debug.WriteLine("jo : " + convert.ToString()); System.Diagnostics.Debug.WriteLine("-end-"); } catch (InvalidCastException e) { System.Diagnostics.Debug.WriteLine("ERRor : " + e.ToString()); } Wait.Set(); }); Wait.WaitOne(); return(convert); }
public override int GetHashCode() { unchecked { var hashCode = Level; hashCode = (hashCode * 397) ^ ExpiredBlockIndex.GetHashCode(); hashCode = (hashCode * 397) ^ StartedBlockIndex.GetHashCode(); hashCode = (hashCode * 397) ^ ReceivedBlockIndex.GetHashCode(); hashCode = (hashCode * 397) ^ RewardLevel.GetHashCode(); hashCode = (hashCode * 397) ^ (RewardMap != null ? RewardMap.GetHashCode() : 0); hashCode = (hashCode * 397) ^ End.GetHashCode(); hashCode = (hashCode * 397) ^ (RewardLevelMap != null ? RewardLevelMap.GetHashCode() : 0); return(hashCode); } }
public void UpdateSoulsOffered(int souls) { print("Update souls offered to " + souls); RewardLevel rewardLevel = rewardLevels[0]; bool levelUp = false; for (int idx = 0; idx < rewardLevels.Length; idx++) { rewardLevel = rewardLevels[idx]; if (souls < rewardLevel.soulsRequired) { if (nextRewardLevel < idx) { nextRewardLevel++; levelUp = true; } break; } else { switch (rewardLevel.reward) { case RewardType.RewardCarryDoubleSouls: player.EnableDoubleSouls(); break; case RewardType.RewardMoreTime: player.SetTimeMultiplier(2); break; case RewardType.RewardDash: player.EnableDash(); break; case RewardType.RewardEvenMoreTime: player.SetTimeMultiplier(3); break; case RewardType.RewardDestroyDemon: player.EnableKillDemon(); break; case RewardType.RewardPushCrates: player.EnablePushCrates(); break; } } } soulsOffered.UpdateCurrent(souls); soulsOffered.UpdateCurrentMaximum(rewardLevel.soulsRequired); if (levelUp) { LevelUp(rewardLevels[nextRewardLevel - 1]); } }
internal static Reward CreateRandomReward(IList <Reward> rewards, RewardLevel level) { var discount = new Reward() { Amount = (decimal)GetRandom.Double(), CampaignId = GetRandom.Guid(), CampaignName = GetRandom.Phrase(20), Description = GetRandom.Phrase(50), Id = GetRandom.Guid(), Level = level, PromotionId = GetRandom.Guid(), PromotionName = GetRandom.String(20), }; if (rewards != null) { rewards.Add(discount); } return(discount); }