// Use this for initialization void Start() { Instance = this; DontDestroyOnLoad(gameObject); StartCoroutine(loadAsynchronously()); //#if UNITY_EDITOR Debug.Log("Cant load ad in editor"); //#elif UNITY_ANDROID MobileAds.Initialize(userID); myInterstitialAd = new InterstitialAd(interstitialAdID); myRewardBasedVideoAd = RewardBasedVideoAd.Instance; myRewardBasedVideoAd.SetUserId(userID); //#endif }