// Use this for initialization
 void Start()
 {
     if (revival == null)
     {
         revival = GameObject.Find("Revival").GetComponent <Revival>();
     }
     if (activeEffect == null)
     {
         activeEffect = GetComponentInChildren <ParticleSystem>();
     }
 }
Exemple #2
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        public static Skill Create(string name, string desc)
        {
            if (string.IsNullOrEmpty(desc))
            {
                return(null);
            }

            Skill skill = ScoreBonus.Create(name, desc);

            if (skill != null)
            {
                return(skill);
            }

            skill = ComboBonus.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = JudgeEnhancement.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = ComboContinuation.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = Revival.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = DamageGuard.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            skill = Overload.Create(name, desc);
            if (skill != null)
            {
                return(skill);
            }

            throw new FormatException("Unknown skill description: " + desc);
        }