public static void InitializeLibrary(string dllName) { IDLLHandler dllHandler = null; #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN dllHandler = WindowsDLLHandler.Instance; #elif UNITY_ANDROID dllHandler = AndroidDLLHandler.Instance; #endif if (dllHandler == null) { return; } string path = Application.streamingAssetsPath + "/" + "libwinpthread-1.dll"; if (File.Exists(path)) { dllHandler.LoadCore(path); } dllHandler.LoadCore(dllName); RetroApiVersion = dllHandler.GetMethod <RetroApiVersionDelegate>("retro_api_version"); RetroInit = dllHandler.GetMethod <RetroInitDelegate>("retro_init"); RetroGetSystemInfo = dllHandler.GetMethod <RetroGetSystemInfoDelegate>("retro_get_system_info"); RetroGetSystemAVInfo = dllHandler.GetMethod <RetroGetSystemAVInfoDelegate>("retro_get_system_av_info"); RetroLoadGame = dllHandler.GetMethod <RetroLoadGameDelegate>("retro_load_game"); RetroSetVideoRefresh = dllHandler.GetMethod <RetroSetVideoRefreshDelegate>("retro_set_video_refresh"); RetroSetAudioSample = dllHandler.GetMethod <RetroSetAudioSampleDelegate>("retro_set_audio_sample"); RetroSetAudioSampleBatch = dllHandler.GetMethod <RetroSetAudioSampleBatchDelegate>("retro_set_audio_sample_batch"); RetroSetInputPoll = dllHandler.GetMethod <RetroSetInputPollDelegate>("retro_set_input_poll"); RetroSetInputState = dllHandler.GetMethod <RetroSetInputStateDelegate>("retro_set_input_state"); RetroSetEnvironment = dllHandler.GetMethod <RetroSetEnvironmentDelegate>("retro_set_environment"); RetroRun = dllHandler.GetMethod <RetroRunDelegate>("retro_run"); RetroDeInit = dllHandler.GetMethod <RetroDeInitDelegate>("retro_deinit"); }
public static void InitializeLibrary(string dllName) { DLLHandler.LoadCore(dllName); RetroApiVersion = DLLHandler.GetMethod <RetroApiVersionDelegate>("retro_api_version"); RetroInit = DLLHandler.GetMethod <RetroInitDelegate>("retro_init"); RetroGetSystemInfo = DLLHandler.GetMethod <RetroGetSystemInfoDelegate>("retro_get_system_info"); RetroGetSystemAVInfo = DLLHandler.GetMethod <RetroGetSystemAVInfoDelegate>("retro_get_system_av_info"); RetroLoadGame = DLLHandler.GetMethod <RetroLoadGameDelegate>("retro_load_game"); RetroSetVideoRefresh = DLLHandler.GetMethod <RetroSetVideoRefreshDelegate>("retro_set_video_refresh"); RetroSetAudioSample = DLLHandler.GetMethod <RetroSetAudioSampleDelegate>("retro_set_audio_sample"); RetroSetAudioSampleBatch = DLLHandler.GetMethod <RetroSetAudioSampleBatchDelegate>("retro_set_audio_sample_batch"); RetroSetInputPoll = DLLHandler.GetMethod <RetroSetInputPollDelegate>("retro_set_input_poll"); RetroSetInputState = DLLHandler.GetMethod <RetroSetInputStateDelegate>("retro_set_input_state"); RetroSetEnvironment = DLLHandler.GetMethod <RetroSetEnvironmentDelegate>("retro_set_environment"); RetroRun = DLLHandler.GetMethod <RetroRunDelegate>("retro_run"); RetroDeInit = DLLHandler.GetMethod <RetroDeInitDelegate>("retro_deinit"); }
public static IDLLHandler InitializeLibrary(string dllName) { IDLLHandler dllHandler = null; #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN dllHandler = WindowsDLLHandler.Instance; #elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX dllHandler = OSXDLLHandler.Instance; #elif UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX dllHandler = LinuxDLLHandler.Instance; #elif UNITY_ANDROID dllHandler = AndroidDLLHandler.Instance; #endif if (dllHandler == null) { return(null); } #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN dllHandler.LoadCore("libwinpthread-1"); #endif dllHandler.LoadCore(dllName); RetroApiVersion = dllHandler.GetMethod <RetroApiVersionDelegate>("retro_api_version"); RetroInit = dllHandler.GetMethod <RetroInitDelegate>("retro_init"); RetroGetSystemInfo = dllHandler.GetMethod <RetroGetSystemInfoDelegate>("retro_get_system_info"); RetroGetSystemAVInfo = dllHandler.GetMethod <RetroGetSystemAVInfoDelegate>("retro_get_system_av_info"); RetroLoadGame = dllHandler.GetMethod <RetroLoadGameDelegate>("retro_load_game"); RetroSetVideoRefresh = dllHandler.GetMethod <RetroSetVideoRefreshDelegate>("retro_set_video_refresh"); RetroSetAudioSample = dllHandler.GetMethod <RetroSetAudioSampleDelegate>("retro_set_audio_sample"); RetroSetAudioSampleBatch = dllHandler.GetMethod <RetroSetAudioSampleBatchDelegate>("retro_set_audio_sample_batch"); RetroSetInputPoll = dllHandler.GetMethod <RetroSetInputPollDelegate>("retro_set_input_poll"); RetroSetInputState = dllHandler.GetMethod <RetroSetInputStateDelegate>("retro_set_input_state"); RetroSetEnvironment = dllHandler.GetMethod <RetroSetEnvironmentDelegate>("retro_set_environment"); RetroRun = dllHandler.GetMethod <RetroRunDelegate>("retro_run"); RetroDeInit = dllHandler.GetMethod <RetroDeInitDelegate>("retro_deinit"); return(dllHandler); }
public static void InitializeLibrary(string dllName) { IDLLHandler dllHandler = null; #if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN dllHandler = WindowsDLLHandler.Instance; #elif UNITY_ANDROID dllHandler = AndroidDLLHandler.Instance; #endif if (dllHandler == null) return; dllHandler.LoadCore(dllName); RetroApiVersion = dllHandler.GetMethod<RetroApiVersionDelegate>("retro_api_version"); RetroInit = dllHandler.GetMethod<RetroInitDelegate>("retro_init"); RetroGetSystemInfo = dllHandler.GetMethod<RetroGetSystemInfoDelegate>("retro_get_system_info"); RetroGetSystemAVInfo = dllHandler.GetMethod<RetroGetSystemAVInfoDelegate>("retro_get_system_av_info"); RetroLoadGame = dllHandler.GetMethod<RetroLoadGameDelegate>("retro_load_game"); RetroSetVideoRefresh = dllHandler.GetMethod<RetroSetVideoRefreshDelegate>("retro_set_video_refresh"); RetroSetAudioSample = dllHandler.GetMethod<RetroSetAudioSampleDelegate>("retro_set_audio_sample"); RetroSetAudioSampleBatch = dllHandler.GetMethod<RetroSetAudioSampleBatchDelegate>("retro_set_audio_sample_batch"); RetroSetInputPoll = dllHandler.GetMethod<RetroSetInputPollDelegate>("retro_set_input_poll"); RetroSetInputState = dllHandler.GetMethod<RetroSetInputStateDelegate>("retro_set_input_state"); RetroSetEnvironment = dllHandler.GetMethod<RetroSetEnvironmentDelegate>("retro_set_environment"); RetroRun = dllHandler.GetMethod<RetroRunDelegate>("retro_run"); RetroDeInit = dllHandler.GetMethod<RetroDeInitDelegate>("retro_deinit"); }