void Awake() { mInstance = this; layerIgnoreRaycast = LayerMask.NameToLayer("Ignore Raycast"); layerPlayer = LayerMask.NameToLayer("Player"); layerEnemy = LayerMask.NameToLayer("Enemy"); layerEnemyComplex = LayerMask.NameToLayer("EnemyComplex"); layerProjectile = LayerMask.NameToLayer("Projectile"); layerItem = LayerMask.NameToLayer("Item"); layerPlayerProjectile = LayerMask.NameToLayer("PlayerProjectile"); layerEnemyNoPlayerProjectile = LayerMask.NameToLayer("EnemyNoPlayerProjectile"); layerPlanet = LayerMask.NameToLayer("Planet"); layerAutoGrab = LayerMask.NameToLayer("AutoGrab"); layerMaskPlayer = 1 << layerPlayer; layerMaskEnemy = 1 << layerEnemy; layerMaskEnemyComplex = 1 << layerEnemyComplex; layerMaskProjectile = 1 << layerProjectile; layerMaskItem = 1 << layerItem; layerMaskPlayerProjectile = 1 << layerPlayerProjectile; layerMaskEnemyNoPlayerProjectile = 1 << layerEnemyNoPlayerProjectile; layerMaskPlanet = 1 << layerPlanet; layerMaskAutoGrab = 1 << layerAutoGrab; DontDestroyOnLoad(gameObject); userData = GetComponentInChildren <UserData>(); userSettings = GetComponentInChildren <UserSettings>(); sceneManager = GetComponentInChildren <SceneManager>(); reticleManager = GetComponentInChildren <ReticleManager>(); //uiManager = GetComponentInChildren<UIManager>(); InitStrings(); }
private void Start() { _line = this.gameObject.GetComponent <LineRenderer>(); _line.enabled = false; reticleManager = ReticleManager.Instance; }
void Start() { reticleManager = GameObject.Find("Reticle").GetComponent <ReticleManager>(); }
void Awake() { mInstance = this; layerIgnoreRaycast = LayerMask.NameToLayer("Ignore Raycast"); layerPlayer = LayerMask.NameToLayer("Player"); layerEnemy = LayerMask.NameToLayer("Enemy"); layerEnemyComplex = LayerMask.NameToLayer("EnemyComplex"); layerProjectile = LayerMask.NameToLayer("Projectile"); layerItem = LayerMask.NameToLayer("Item"); layerPlayerProjectile = LayerMask.NameToLayer("PlayerProjectile"); layerEnemyNoPlayerProjectile = LayerMask.NameToLayer("EnemyNoPlayerProjectile"); layerPlanet = LayerMask.NameToLayer("Planet"); layerMaskPlayer = 1<<layerPlayer; layerMaskEnemy = 1<<layerEnemy; layerMaskEnemyComplex = 1<<layerEnemyComplex; layerMaskProjectile = 1<<layerProjectile; layerMaskItem = 1<<layerItem; layerMaskPlayerProjectile = 1<<layerPlayerProjectile; layerMaskEnemyNoPlayerProjectile = 1<<layerEnemyNoPlayerProjectile; layerMaskPlanet = 1<<layerPlanet; DontDestroyOnLoad(gameObject); userData = GetComponentInChildren<UserData>(); userSettings = GetComponentInChildren<UserSettings>(); cameraController = GetComponentInChildren<CameraController>(); sceneManager = GetComponentInChildren<SceneManager>(); reticleManager = GetComponentInChildren<ReticleManager>(); //uiManager = GetComponentInChildren<UIManager>(); InitStrings(); }