public void UpdateRegister(bool isTrue) { if (!isTrue) { ResumeAnimator.RestoreAnimator(target); } target.SetActive(isTrue); }
public static void AddResumeAnimatorInChildren(GameObject obj) { var components = obj.GetComponentsInChildren <Animator> (); foreach (var item in components) { ResumeAnimator resumeAnim = item.GetComponent <ResumeAnimator> (); if (resumeAnim == null) { resumeAnim = item.gameObject.AddComponent <ResumeAnimator> (); } } }
public void AddResumeAnimatorInChildren() { ResumeAnimator.AddResumeAnimatorInChildren(target); }