void CheckZeroPoint() { CadVertex p = DC.WorldPointToDevPoint(CadVertex.Zero); CadVertex d = p - TargetPoint; double dist = d.Norm2D(); if (dist > Range) { return; } Result res = new ResultZero(dist); ResultList.Add(res); }
public void OnResultZero() { ResultZero?.Invoke(this, new EventArgs()); }