/// <summary> /// Creates the sprite that displays the achieved score /// </summary> private void CreateScoreContainer() { ScoreContainer = new ResultScoreContainer(Screen as ResultScreen) { Parent = Container, Alignment = Alignment.TopCenter, Y = 28 + MapInformation.Height + 30 }; ScoreContainer.X = -ScoreContainer.Width - 100; ScoreContainer.MoveToX(0, Easing.OutQuint, 800); }
/// <summary> /// Creates the sprite that displays the achieved score /// </summary> private void CreateScoreContainer() { ScoreContainer = new ResultScoreContainer(Screen as ResultScreen) { Parent = MainContainer, Alignment = Alignment.BotCenter, Y = -46 - 20 }; ScoreContainer.X = -ScoreContainer.Width - 100; ScoreContainer.MoveToX(0, Easing.OutQuint, 800); }
/// <summary> /// Creates the sprite that displays the achieved score /// </summary> private void CreateScoreContainer() { var screen = Screen as ResultScreen; var standardized = screen?.ResultsType == ResultScreenType.Gameplay ? screen.Gameplay.Ruleset.StandardizedReplayPlayer.ScoreProcessor : null; ScoreContainer = new ResultScoreContainer(screen, standardized) { Parent = MainContainer, Alignment = Alignment.BotCenter, Y = -46 - 20 }; ScoreContainer.X = -ScoreContainer.Width - 100; ScoreContainer.MoveToX(0, Easing.OutQuint, 800); }