// Use this for initialization
    void Start()
    {
        float highscore = ResultScene.ToScore();

        Title.SetActive(true);
        PtoS.SetActive(true);
        HighScore.SetActive(true);
        HighScore.GetComponent <Text>().text = "さいそく:" + highscore.ToString("f1") + " びょう";

        GameOver.SetActive(false);
        HP_1.SetActive(false);
        HP_2.SetActive(false);
        HP_3.SetActive(false);
        HP_4.SetActive(false);
        Life.SetActive(false);

        loadScene = SceneManager.GetActiveScene();
    }