public void OnPointerClickRetry() { if (GameMain.GetCurrentState() == GameMain.BLACK) { property.SetRetryButtonColor(stageManager.GetColorBlack()); } else { property.SetRetryButtonColor(stageManager.GetColorWhite()); } }
public void OnPointerClickRetry() { if (GameMain.GetCurrentState() == GameMain.BLACK) { property.SetRetryButtonColor(stageManager.GetColorBlack()); } else { property.SetRetryButtonColor(stageManager.GetColorWhite()); } }