Exemple #1
0
    void ShowResultPop()
    {
        UIManager._BackStep = BACK_STEP.RESULT;

        _ResultPop.gameObject.SetActive(true);
        _ResultPop.SetResult(_lBestScore, _iCurScore);
    }
Exemple #2
0
 public void GameOver()
 {
     Debug.Log("GameOver");
     //상태를 바꾸고 결과 화면을 띄웁니다.
     mStatus = Status.GameOver;
     mResultPopup.SetResult(mExp, mMonsterKillCnt);
     StopCoroutine("ArcherAttack");
     StopCoroutine("MonsterAttack");
     StopCoroutine("AutoStep");
 }