void ShowResultPop() { UIManager._BackStep = BACK_STEP.RESULT; _ResultPop.gameObject.SetActive(true); _ResultPop.SetResult(_lBestScore, _iCurScore); }
public void GameOver() { Debug.Log("GameOver"); //상태를 바꾸고 결과 화면을 띄웁니다. mStatus = Status.GameOver; mResultPopup.SetResult(mExp, mMonsterKillCnt); StopCoroutine("ArcherAttack"); StopCoroutine("MonsterAttack"); StopCoroutine("AutoStep"); }