// Update is called once per frame void Update() { for (int i = 0; i < staticScript.bulletResultManager.PulseResultDataCount; i++) { BulletResultData data = staticScript.bulletResultManager.GetPulseResultData(i); if (!data.Miss && FireWorkEmit) { Instantiate(FireWork[Mathf.Abs(data.ResultRank)].gameObject, data.MarkerWorldPos, Quaternion.identity); } GameObject tmp = (Instantiate(emit.gameObject, data.MarkerWorldPos, Quaternion.identity) as GameObject); ResultGrade grade = tmp.GetComponent <ResultGrade>(); grade.score.SetNum(data.Score); grade.SetSprite(Mathf.Abs(data.ResultRank)); grade.transform.parent = staticScript.markerCanvas.transform; if (Effecter != null) { GameObject tmp2 = (Instantiate(Effecter.gameObject, data.MarkerWorldPos, Quaternion.identity) as GameObject); ResultGuideEffecter guideeffecter = tmp2.GetComponent <ResultGuideEffecter>(); guideeffecter.transform.parent = staticScript.markerCanvas.transform; guideeffecter.SetSprite(grade.sprite); } } }
public ActionResult DeleteConfirmed(int id) { ResultGrade resultgrade = db.ResultGrades.Find(id); db.ResultGrades.Remove(resultgrade); db.SaveChanges(); return(RedirectToAction("Index")); }
// // GET: /ResultGrade/Delete/5 public ActionResult Delete(int id = 0) { ResultGrade resultgrade = db.ResultGrades.Find(id); if (resultgrade == null) { return(HttpNotFound()); } return(View(resultgrade)); }
public ActionResult Edit(ResultGrade resultgrade) { if (ModelState.IsValid) { db.Entry(resultgrade).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(resultgrade)); }
public ActionResult Create(ResultGrade resultgrade) { if (ModelState.IsValid) { db.ResultGrades.Add(resultgrade); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(resultgrade)); }
/* Returns the image texture matching to the given grade */ public Texture GetResultGradeTexture(ResultGrade grade) { switch (grade) { case ResultGrade.Perfect: if (perfectTexture != null) { return(perfectTexture); } break; case ResultGrade.Amazing: if (amazingTexture != null) { return(amazingTexture); } break; case ResultGrade.Great: if (greatTexture != null) { return(greatTexture); } break; case ResultGrade.Okay: if (okayTexture != null) { return(okayTexture); } break; case ResultGrade.Poor: if (poorTexture != null) { return(poorTexture); } break; } return(null); }
public List <ResultGrade> GetAllResultGrades() { Qurey = "SELECT * FROM resultGrades"; Command = new SqlCommand(Qurey, Connection); List <ResultGrade> resultGrades = new List <ResultGrade>(); Connection.Open(); Reader = Command.ExecuteReader(); while (Reader.Read()) { ResultGrade resultGrade = new ResultGrade(); resultGrade.Id = Convert.ToInt32(Reader["id"]); resultGrade.GradeLetter = Reader["gradeLetter"].ToString(); resultGrades.Add(resultGrade); } Reader.Close(); Connection.Close(); return(resultGrades); }