/// <summary> /// リザルトを閉じる /// </summary> //[PunRPC] public void ViewClose() { fadeImage.CloseEvent(); for (int i = 0; i < 3; i++) { Player1UI.textsEevaluate[i].Invoke("TextDelete", 1); Player2UI.textsEevaluate[i].Invoke("TextDelete", 1); Player1UI.bodyImageResult[i].Invoke("ImageDelete", 1); Player2UI.bodyImageResult[i].Invoke("ImageDelete", 1); } Player1UI.hpText.Invoke("TextDelete", 1); Player2UI.hpText.Invoke("TextDelete", 1); uiArrow.SetBool("isStart", false); if (gameData.GetNowPhase == GameCommonData.Phase.ResultPhase) { Debug.Log(gameData.player1P.Life + " " + gameData.player2P.Life); Debug.Log(gameData.player1P.EnemyLife + " " + gameData.player2P.EnemyLife); if (gameData.player1P.EnemyLife <= 0 || gameData.player2P.EnemyLife <= 0) { Debug.Log("gameSet"); gameData.SetNowPhase = GameCommonData.Phase.GameSetPhase; } else { gameData.PhaseProgress(); } } }
/// <summary> /// リザルトを閉じる /// </summary> private IEnumerator ViewClose() { yield return(new WaitForSeconds(9.0f)); fadeImage.CloseEvent(); hitPositionText.Invoke("TextDelete", 3); for (int i = 0; i < 2; i++) { playerHitTimeText[i].Invoke("TextDelete", 3); enemyHitTimeText[i].Invoke("TextDelete", 3); } victoryText.Invoke("TextDelete", 3); }
public void ViewClose() { fadeImage.CloseEvent(); for (int i = 0; i < 3; i++) { Player1.textsEevaluate[i].Invoke("TextDelete", 1); Player2.textsEevaluate[i].Invoke("TextDelete", 1); Player1.bodyImageResult[i].Invoke("ImageDelete", 1); Player2.bodyImageResult[i].Invoke("ImageDelete", 1); } Player1.hpText.Invoke("TextDelete", 1); Player2.hpText.Invoke("TextDelete", 1); uiArrow.SetBool("isStart", false); if (phaseCheck.NowPhaseGet == PhaseCheck.Phase.ResultPhase) { phaseCheck.PhaseProgress(); } }