public void UpdateResultDB(bool IsVictory) { result.TotalCount++; if (IsVictory) { result.WinCount++; } resultDAO.UpdateOrAddResult(mysqlConn, result); }
//更新战记到数据库 public void UpdateResultToDB(bool isVictory) { result.TotalCount++; if (isVictory)//如果游戏胜利,则胜利局数加一 { result.WinCount++; } resultDao.UpdateOrAddResult(mySqlConn, result);//将战记结果更新到数据路 }
private void UpdateResultToDB(bool isVivtory) { Result.TotalCount++; if (isVivtory) { Result.WinCount++; } resultDAO.UpdateOrAddResult(dbHelper, Result); }
private void UpdateResultToDB(bool isVictory) { result.TotalCount++; if (isVictory) { result.WinCount++; } resultDAO.UpdateOrAddResult(mysqlConn, result); }
public void UpdateResultToDB(bool isWin) { result.TotalCount++; if (isWin) { result.WinCount++; } resultDAO.UpdateOrAddResult(mysqlConn, result); }