void Awake() { windGenerator = FindObjectOfType <WindGenerator>(); solarZellen = FindObjectOfType <SolarZellen>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); ressourcen = FindObjectOfType <Ressourcen>(); }
void Awake() { map = FindObjectOfType <Tilemap>(); goldSeller = FindObjectOfType <GoldSeller>(); ressourcen = FindObjectOfType <Ressourcen>(); seller = FindObjectOfType <Seller>(); doubleSeller = FindObjectOfType <DoubleSeller>(); kohleGenerator = FindObjectOfType <KohleGenerator>(); windGenerator = FindObjectOfType <WindGenerator>(); diamondMiner = FindObjectOfType <DiamondMiner>(); eisenMiner = FindObjectOfType <EisenMiner>(); goldMiner = FindObjectOfType <GoldMiner>(); miner = FindObjectOfType <Miner>(); solarZellen = FindObjectOfType <SolarZellen>(); mapManager = FindObjectOfType <MapManager>(); dataFromTiles = new Dictionary <TileBase, TileData>(); }