Inheritance: MonoBehaviour
 void Awake()
 {
     windGenerator  = FindObjectOfType <WindGenerator>();
     solarZellen    = FindObjectOfType <SolarZellen>();
     kohleGenerator = FindObjectOfType <KohleGenerator>();
     ressourcen     = FindObjectOfType <Ressourcen>();
 }
Exemple #2
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 void Awake()
 {
     map            = FindObjectOfType <Tilemap>();
     goldSeller     = FindObjectOfType <GoldSeller>();
     ressourcen     = FindObjectOfType <Ressourcen>();
     seller         = FindObjectOfType <Seller>();
     doubleSeller   = FindObjectOfType <DoubleSeller>();
     kohleGenerator = FindObjectOfType <KohleGenerator>();
     windGenerator  = FindObjectOfType <WindGenerator>();
     diamondMiner   = FindObjectOfType <DiamondMiner>();
     eisenMiner     = FindObjectOfType <EisenMiner>();
     goldMiner      = FindObjectOfType <GoldMiner>();
     miner          = FindObjectOfType <Miner>();
     solarZellen    = FindObjectOfType <SolarZellen>();
     mapManager     = FindObjectOfType <MapManager>();
     dataFromTiles  = new Dictionary <TileBase, TileData>();
 }