public int getLimit(Ressource ressource) { RessourceTank rT = getStruct(ressource); if (!rT.Equals(RessourceInventory.NULL)) { return(rT.numberLimit); } return(-1); }
public void copy(RessourceTank rt) { rt.ressource = ressource; rt.number = number; rt.numberLimit = numberLimit; rt.numberToConstruct = numberToConstruct; rt.numberToTransport = numberToTransport; rt.neededToTransport = neededToTransport; rt.neededToConstruct = neededToConstruct; }
public int nbElementsTotal(Ressource ressource) { RessourceTank rT = getStruct(ressource); if (!rT.Equals(RessourceInventory.NULL)) { return(rT.number); } else { return(0); } }
public RessourceTank copy() { RessourceTank rt = new RessourceTank(); rt.ressource = ressource; rt.number = number; rt.numberLimit = numberLimit; rt.numberToConstruct = numberToConstruct; rt.numberToTransport = numberToTransport; rt.neededToTransport = neededToTransport; rt.neededToConstruct = neededToConstruct; return(rt); }
public void remove(Ressource ressource) { RessourceTank rT = getStruct(ressource); if (!rT.Equals(RessourceInventory.NULL)) { if (rT.number > 0) { rT.number = rT.number - 1; } rT.numberToTransport = rT.numberToTransport - 1; } //return false; }
public void add(Ressource ressource) { RessourceTank rT = getStruct(ressource); if (!rT.Equals(RessourceInventory.NULL)) { rT.number = rT.number + 1; } else { rT = new RessourceTank(); rT.ressource = ressource; rT.number = 1; rT.numberLimit = 2; // Limite le nombre de ressource à 99 par défaut ressourcesList.Add(rT); } }
public void addSpecific(Ressource ressource, int number) { RessourceTank rT = getStruct(ressource); if (!rT.Equals(RessourceInventory.NULL)) { rT.numberToTransport = number; rT.neededToTransport = true; } else { rT = new RessourceTank(); rT.ressource = ressource; rT.number = 0; rT.numberToTransport = number; rT.neededToTransport = true; rT.numberLimit = 99; // Limite le nombre de ressource à 99 par défaut ressourcesList.Add(rT); } }
public void Recolt(Citizen citizen) { // if (citizen.ressources.Count != citizen.citizenSetting.inventorySize) //{ //citizen.addRessource(Instantiate(ressource)); RessourceTank rt = citizen.ressourcesToTransport.getStruct(structRessource.ressource); if (!rt.Equals(RessourceInventory.NULL)) { if (rt.number < rt.numberLimit) { citizen.ressourcesToTransport.add(structRessource); if (citizen.ressourcesToTransport.ressourcesList.Count != 0) { citizen.ressourcesToTransport.ressourcesList[0].neededToTransport = true; } numberRessource--; /* * if (numberRessource <= 0) * { * Destroy(gameObject); * }*/ } } else { citizen.ressourcesToTransport.add(structRessource); numberRessource--; /* * if (numberRessource <= 0) * { * Destroy(gameObject); * }*/ } //numberRessource--; }
public void add(RessourceTank ressourceTank) { RessourceTank rT = getStruct(ressourceTank.ressource); if (!rT.Equals(RessourceInventory.NULL)) { if (ressourceTank.numberToConstruct != -1) { rT.numberToTransport = ressourceTank.numberToConstruct; rT.numberLimit = ressourceTank.numberToConstruct; // Limite le nombre de ressource à 99 par défaut rT.neededToTransport = true; //rT.number = 0; } else { rT.number = rT.number + 1; } } else { RessourceTank res = new RessourceTank(); ressourceTank.copy(res); res.neededToTransport = true; res.ressource = ressourceTank.ressource; res.numberToTransport = 1; res.numberLimit = 5; // Limite le nombre de ressource à 99 par défaut res.number = 1; if (ressourceTank.numberToConstruct != -1) { res.numberToTransport = ressourceTank.numberToConstruct; res.numberLimit = ressourceTank.numberToConstruct; // Limite le nombre de ressource à 99 par défaut res.number = 0; } Debug.Log(res.ressource); ressourcesList.Add(res); } }
//public bool neededToCraft; public bool sameRessource(RessourceTank ressourceTank) { return(ressourceTank.ressource == ressource); }