protected async UniTaskVoid HandleRequestSelectCharacter(
            RequestHandlerData requestHandler,
            RequestSelectCharacterMessage request,
            RequestProceedResultDelegate <ResponseSelectCharacterMessage> result)
        {
            long connectionId = requestHandler.ConnectionId;

            ResponseSelectCharacterMessage.Error error = ResponseSelectCharacterMessage.Error.None;
            CentralServerPeerInfo mapServerPeerInfo    = default;
            CentralUserPeerInfo   userPeerInfo;

            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                error = ResponseSelectCharacterMessage.Error.NotLoggedin;
            }
            else
            {
                CharacterResp characterResp = await DbServiceClient.ReadCharacterAsync(new ReadCharacterReq()
                {
                    UserId      = userPeerInfo.userId,
                    CharacterId = request.characterId
                });

                PlayerCharacterData character = characterResp.CharacterData.FromByteString <PlayerCharacterData>();
                if (character == null)
                {
                    error = ResponseSelectCharacterMessage.Error.InvalidCharacterData;
                }
                else if (!mapServerPeersBySceneName.TryGetValue(character.CurrentMapName, out mapServerPeerInfo))
                {
                    error = ResponseSelectCharacterMessage.Error.MapNotReady;
                }
            }
            AckResponseCode responseCode            = error == ResponseSelectCharacterMessage.Error.None ? AckResponseCode.Success : AckResponseCode.Error;
            ResponseSelectCharacterMessage response = new ResponseSelectCharacterMessage();

            response.error = error;
            if (error != ResponseSelectCharacterMessage.Error.MapNotReady)
            {
                response.sceneName      = mapServerPeerInfo.extra;
                response.networkAddress = mapServerPeerInfo.networkAddress;
                response.networkPort    = mapServerPeerInfo.networkPort;
            }
            // Response
            result.Invoke(responseCode, response);
        }
Exemple #2
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        private async UniTaskVoid HandleRequestSelectCharacterRoutine(LiteNetLibMessageHandler messageHandler)
        {
            long connectionId = messageHandler.connectionId;
            RequestSelectCharacterMessage message = messageHandler.ReadMessage <RequestSelectCharacterMessage>();

            ResponseSelectCharacterMessage.Error error = ResponseSelectCharacterMessage.Error.None;
            CentralServerPeerInfo mapServerPeerInfo    = default(CentralServerPeerInfo);
            CentralUserPeerInfo   userPeerInfo;

            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                error = ResponseSelectCharacterMessage.Error.NotLoggedin;
            }
            else
            {
                CharacterResp characterResp = await DbServiceClient.ReadCharacterAsync(new ReadCharacterReq()
                {
                    UserId      = userPeerInfo.userId,
                    CharacterId = message.characterId
                });

                PlayerCharacterData character = characterResp.CharacterData.FromByteString <PlayerCharacterData>();
                if (character == null)
                {
                    error = ResponseSelectCharacterMessage.Error.InvalidCharacterData;
                }
                else if (!mapServerPeersBySceneName.TryGetValue(character.CurrentMapName, out mapServerPeerInfo))
                {
                    error = ResponseSelectCharacterMessage.Error.MapNotReady;
                }
            }
            ResponseSelectCharacterMessage responseMessage = new ResponseSelectCharacterMessage();

            responseMessage.ackId        = message.ackId;
            responseMessage.responseCode = error == ResponseSelectCharacterMessage.Error.None ? AckResponseCode.Success : AckResponseCode.Error;
            responseMessage.error        = error;
            if (error != ResponseSelectCharacterMessage.Error.MapNotReady)
            {
                responseMessage.sceneName      = mapServerPeerInfo.extra;
                responseMessage.networkAddress = mapServerPeerInfo.networkAddress;
                responseMessage.networkPort    = mapServerPeerInfo.networkPort;
            }
            ServerSendResponse(connectionId, MMOMessageTypes.ResponseSelectCharacter, responseMessage);
        }
Exemple #3
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        private IEnumerator HandleRequestSelectCharacterRoutine(LiteNetLibMessageHandler messageHandler)
        {
            long connectionId = messageHandler.connectionId;
            RequestSelectCharacterMessage message = messageHandler.ReadMessage <RequestSelectCharacterMessage>();

            ResponseSelectCharacterMessage.Error error = ResponseSelectCharacterMessage.Error.None;
            CentralServerPeerInfo mapServerPeerInfo    = null;
            CentralUserPeerInfo   userPeerInfo;

            if (!userPeers.TryGetValue(connectionId, out userPeerInfo))
            {
                error = ResponseSelectCharacterMessage.Error.NotLoggedin;
            }
            else
            {
                ReadCharacterJob job = new ReadCharacterJob(Database, userPeerInfo.userId, message.characterId, false, false, false, false, false, false, false, false, false);
                job.Start();
                yield return(StartCoroutine(job.WaitFor()));

                PlayerCharacterData character = job.result;
                if (character == null)
                {
                    error = ResponseSelectCharacterMessage.Error.InvalidCharacterData;
                }
                else if (!mapServerPeersBySceneName.TryGetValue(character.CurrentMapName, out mapServerPeerInfo))
                {
                    error = ResponseSelectCharacterMessage.Error.MapNotReady;
                }
            }
            ResponseSelectCharacterMessage responseMessage = new ResponseSelectCharacterMessage();

            responseMessage.ackId        = message.ackId;
            responseMessage.responseCode = error == ResponseSelectCharacterMessage.Error.None ? AckResponseCode.Success : AckResponseCode.Error;
            responseMessage.error        = error;
            if (mapServerPeerInfo != null)
            {
                responseMessage.sceneName      = mapServerPeerInfo.extra;
                responseMessage.networkAddress = mapServerPeerInfo.networkAddress;
                responseMessage.networkPort    = mapServerPeerInfo.networkPort;
                responseMessage.connectKey     = mapServerPeerInfo.connectKey;
            }
            ServerSendPacket(connectionId, DeliveryMethod.ReliableOrdered, MMOMessageTypes.ResponseSelectCharacter, responseMessage);
        }