public void ResponseListPieces(ResponseListPieces response) { if (!m_flgStart) { m_flgStart = true; SetAllPieces(response.pieces); } for (int i = 0; i < PIECE_NUM; i++) { if (Pieces[i].GetComponent <Piece>().info.captured != response.pieces[i].captured) { Destroy(Pieces[i]); if (response.pieces[i].owner_user_id == UserInfo.game_user_id) { Pieces[i] = SetPiece(response.pieces[i], enemy_case); } else { Pieces[i] = SetPiece(response.pieces[i], my_case); } } else { Pieces[i].GetComponent <Piece>().info = response.pieces[i]; } } if (UserInfo.game_status == "playing") { auto.Auto(new List <GameObject>(Pieces)); } }
public void ResponseListPieces(ResponseListPieces response) { BoardPanelController.UpdateCoinPanel(response.pieces, is_first); }
public void ResponseListPieces(ResponseListPieces response) { BoardPanelController.UpdateCoinPanel(response.pieces, is_first); MyselfPanelController.UpdateCoinPanel(response.pieces, false); OpponentPanelController.UpdateCoinPanel(response.pieces, true); }