Exemple #1
0
    public void ResponseCreatePlayerEntry(ResponseCreatePlayerEntry response)
    {
        PlayerSession.room_id         = response.room_id;
        PlayerSession.player_entry_id = response.player_entry_id;
        PlayerSession.is_owner        = false;

        Debug.Log("Player \"" + PlayerSession.name + "\" Entry to room number \"" + response.room_id + "\"");
        SceneManager.LoadScene("battle_scene");
    }
Exemple #2
0
    public void ResponseCreatePlayerEntry(ResponseCreatePlayerEntry response)
    {
        // 情報保持
        UserInfo.room_id          = response.room_id;
        UserInfo.player_entory_id = response.player_entry_id;
        UserInfo.flg_spectator    = false;

        // Gameシーン切り替え
        SceneManager.LoadScene("GameScene");
    }