/// <summary> /// Reads the player list into the response object /// </summary> /// <param name="dataStream">The input stream.</param> public static NetworkResponse Parse(MemoryStream dataStream) { //same deal as ClashSpeciesListProtocol ResponseClashPlayerList response = new ResponseClashPlayerList(); int count = DataReader.ReadInt(dataStream); for(int i = 0; i < count; i++){ int pid = DataReader.ReadInt(dataStream); string pname = DataReader.ReadString(dataStream); response.players.Add(pid, pname); } return response; }
/// <summary> /// Reads the player list into the response object /// </summary> /// <param name="dataStream">The input stream.</param> public static NetworkResponse Parse(MemoryStream dataStream) { //same deal as ClashSpeciesListProtocol ResponseClashPlayerList response = new ResponseClashPlayerList(); int count = DataReader.ReadInt(dataStream); for (int i = 0; i < count; i++) { int pid = DataReader.ReadInt(dataStream); string pname = DataReader.ReadString(dataStream); response.players.Add(pid, pname); } return(response); }