private static void HandleCreate(LoginSession session, PacketReader packet) { Gender gender = (Gender)packet.ReadByte(); Job job = (Job)packet.ReadShort(); string name = packet.ReadUnicodeString(); SkinColor skinColor = packet.Read <SkinColor>(); packet.Skip(2); if (DatabaseManager.Characters.NameExists(name)) { session.Send(ResponseCharCreatePacket.NameTaken()); return; } Account account = DatabaseManager.Accounts.FindById(session.AccountId); Player newCharacter = new(account, name, gender, job, skinColor); session.CharacterId = newCharacter.CharacterId; byte equipCount = packet.ReadByte(); for (int i = 0; i < equipCount; i++) { int id = packet.ReadInt(); string typeStr = packet.ReadUnicodeString(); if (!Enum.TryParse(typeStr, out ItemSlot type)) { throw new ArgumentException($"Unknown equip type: {typeStr}"); } EquipColor equipColor = packet.Read <EquipColor>(); switch (type) { case ItemSlot.HR: // Hair // Hair Length/Position float backLength = packet.ReadFloat(); CoordF backPositionCoord = packet.Read <CoordF>(); CoordF backPositionRotation = packet.Read <CoordF>(); float frontLength = packet.ReadFloat(); CoordF frontPositionCoord = packet.Read <CoordF>(); CoordF frontPositionRotation = packet.Read <CoordF>(); if (!DefaultItemsMetadataStorage.IsValid((int)job, id)) { continue; } newCharacter.Inventory.Cosmetics.Add(ItemSlot.HR, new(id) { Color = equipColor, HairData = new(backLength, frontLength, backPositionCoord, backPositionRotation, frontPositionCoord, frontPositionRotation), IsTemplate = false, IsEquipped = true }); break;
public void HandleCreate(LoginSession session, PacketReader packet) { byte gender = packet.ReadByte(); //packet.ReadShort(); // const? // var jobCode = (Job)packet.ReadShort(); Job job = (Job)packet.ReadShort(); string name = packet.ReadUnicodeString(); SkinColor skinColor = packet.Read <SkinColor>(); //packet.ReadShort(); // const? packet.Skip(2); Dictionary <ItemSlot, Item> equips = new Dictionary <ItemSlot, Item>(); Logger.Info($"Creating character: {name}, gender: {gender}, skinColor: {skinColor}, job: {job}"); int equipCount = packet.ReadByte(); for (int i = 0; i < equipCount; i++) { uint id = packet.ReadUInt(); string typeStr = packet.ReadUnicodeString(); if (!Enum.TryParse(typeStr, out ItemSlot type)) { throw new ArgumentException($"Unknown equip type: {typeStr}"); } EquipColor equipColor = packet.Read <EquipColor>(); int colorIndex = packet.ReadInt(); switch (type) { case ItemSlot.HR: // Hair // Hair Length/Position float backLength = BitConverter.ToSingle(packet.Read(4), 0); byte[] backPositionArray = packet.Read(24); float frontLength = BitConverter.ToSingle(packet.Read(4), 0); byte[] frontPositionArray = packet.Read(24); equips.Add(ItemSlot.HR, new Item(Convert.ToInt32(id)) { CreationTime = 1565575851, Color = equipColor, HairD = new HairData(backLength, frontLength, backPositionArray, frontPositionArray), Stats = new ItemStats(), IsTemplate = false, }); break; case ItemSlot.FA: // Face equips.Add(ItemSlot.FA, new Item(Convert.ToInt32(id)) { CreationTime = 1565575851, Color = equipColor, Stats = new ItemStats(), IsTemplate = false, }); break; case ItemSlot.FD: // Face Decoration byte[] faceDecoration = packet.Read(16); // Face decoration position equips.Add(ItemSlot.FD, new Item(Convert.ToInt32(id)) { CreationTime = 1565575851, Color = equipColor, FaceDecorationD = faceDecoration, Stats = new ItemStats(), IsTemplate = false, }); break; case ItemSlot.CL: // Clothes equips.Add(ItemSlot.CL, new Item(Convert.ToInt32(id)) { CreationTime = 1565575851, Color = equipColor, Stats = new ItemStats(), IsTemplate = false, }); break; case ItemSlot.PA: // Pants equips.Add(ItemSlot.PA, new Item(Convert.ToInt32(id)) { CreationTime = 1565575851, Color = equipColor, Stats = new ItemStats(), IsTemplate = false, }); break; case ItemSlot.SH: // Shoes equips.Add(ItemSlot.SH, new Item(Convert.ToInt32(id)) { CreationTime = 1565575851, Color = equipColor, Stats = new ItemStats(), IsTemplate = false, }); break; case ItemSlot.ER: // Ear // Assign ER equips.Add(ItemSlot.ER, new Item(Convert.ToInt32(id)) { CreationTime = 1565575851, Color = equipColor, Stats = new ItemStats(), IsTemplate = false, }); break; } Logger.Info($" > {type} - id: {id}, color: {equipColor}, colorIndex: {colorIndex}"); } packet.ReadInt(); // const? (4) // Check if name is in use (currently just on local account) bool taken = false; foreach (Player character in AccountStorage.Characters.Values) { if (character.Name.ToLower().Equals(name.ToLower())) { taken = true; } } if (taken) { session.Send(ResponseCharCreatePacket.NameTaken()); return; } // Create new player object Player newCharacter = Player.NewCharacter(gender, job, name, skinColor, equips); // Add player object to account storage AccountStorage.AddCharacter(newCharacter); // Send updated CHAR_MAX_COUNT session.Send(CharacterListPacket.SetMax(4, 6)); // Send CHARACTER_LIST for new character only (append) session.Send(CharacterListPacket.AppendEntry(newCharacter)); }
public void HandleCreate(LoginSession session, PacketReader packet) { byte gender = packet.ReadByte(); Job job = (Job)packet.ReadShort(); string name = packet.ReadUnicodeString(); SkinColor skinColor = packet.Read <SkinColor>(); packet.Skip(2); Dictionary <ItemSlot, Item> cosmetics = new Dictionary <ItemSlot, Item>(); Logger.Info($"Creating character: {name}, gender: {gender}, skinColor: {skinColor}, job: {job}"); int equipCount = packet.ReadByte(); for (int i = 0; i < equipCount; i++) { uint id = packet.ReadUInt(); string typeStr = packet.ReadUnicodeString(); if (!Enum.TryParse(typeStr, out ItemSlot type)) { throw new ArgumentException($"Unknown equip type: {typeStr}"); } EquipColor equipColor = packet.Read <EquipColor>(); switch (type) { case ItemSlot.HR: // Hair // Hair Length/Position float backLength = BitConverter.ToSingle(packet.Read(4), 0); CoordF backPositionCoord = packet.Read <CoordF>(); CoordF backPositionRotation = packet.Read <CoordF>(); float frontLength = BitConverter.ToSingle(packet.Read(4), 0); CoordF frontPositionCoord = packet.Read <CoordF>(); CoordF frontPositionRotation = packet.Read <CoordF>(); cosmetics.Add(ItemSlot.HR, new Item(Convert.ToInt32(id)) { Color = equipColor, HairData = new HairData(backLength, frontLength, backPositionCoord, backPositionRotation, frontPositionCoord, frontPositionRotation), IsTemplate = false, IsEquipped = true }); break; case ItemSlot.FA: // Face cosmetics.Add(ItemSlot.FA, new Item(Convert.ToInt32(id)) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.FD: // Face Decoration byte[] faceDecoration = packet.Read(16); // Face decoration position cosmetics.Add(ItemSlot.FD, new Item(Convert.ToInt32(id)) { Color = equipColor, FaceDecorationData = faceDecoration, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.CL: // Clothes cosmetics.Add(ItemSlot.CL, new Item(Convert.ToInt32(id)) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.PA: // Pants cosmetics.Add(ItemSlot.PA, new Item(Convert.ToInt32(id)) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.SH: // Shoes cosmetics.Add(ItemSlot.SH, new Item(Convert.ToInt32(id)) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.ER: // Ear // Assign ER cosmetics.Add(ItemSlot.ER, new Item(Convert.ToInt32(id)) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; } Logger.Info($" > {type} - id: {id}, color: {equipColor}"); } packet.ReadInt(); // const? (4) if (DatabaseManager.NameExists(name)) { session.Send(ResponseCharCreatePacket.NameTaken()); return; } Player newCharacter = new Player(session.AccountId, name, gender, job, skinColor); foreach (Item item in cosmetics.Values) { item.Owner = newCharacter; } newCharacter.Inventory.Cosmetics = cosmetics; DatabaseManager.UpdateCharacter(newCharacter); // Send updated CHAR_MAX_COUNT session.Send(CharacterListPacket.SetMax(4, 6)); // Send CHARACTER_LIST for new character only (append) session.Send(CharacterListPacket.AppendEntry(newCharacter)); }
public static void HandleCreate(LoginSession session, PacketReader packet) { byte gender = packet.ReadByte(); Job job = (Job)packet.ReadShort(); string name = packet.ReadUnicodeString(); SkinColor skinColor = packet.Read <SkinColor>(); packet.Skip(2); if (DatabaseManager.Characters.NameExists(name)) { session.Send(ResponseCharCreatePacket.NameTaken()); return; } Account account = DatabaseManager.Accounts.FindById(session.AccountId); Player newCharacter = new Player(account, name, gender, job, skinColor); session.CharacterId = newCharacter.CharacterId; byte equipCount = packet.ReadByte(); for (int i = 0; i < equipCount; i++) { int id = packet.ReadInt(); string typeStr = packet.ReadUnicodeString(); if (!Enum.TryParse(typeStr, out ItemSlot type)) { throw new ArgumentException($"Unknown equip type: {typeStr}"); } EquipColor equipColor = packet.Read <EquipColor>(); switch (type) { case ItemSlot.HR: // Hair // Hair Length/Position float backLength = packet.ReadFloat(); CoordF backPositionCoord = packet.Read <CoordF>(); CoordF backPositionRotation = packet.Read <CoordF>(); float frontLength = packet.ReadFloat(); CoordF frontPositionCoord = packet.Read <CoordF>(); CoordF frontPositionRotation = packet.Read <CoordF>(); if (!DefaultItemsMetadataStorage.IsValid((int)job, id)) { continue; } newCharacter.Inventory.Cosmetics.Add(ItemSlot.HR, new Item(id) { Color = equipColor, HairData = new HairData(backLength, frontLength, backPositionCoord, backPositionRotation, frontPositionCoord, frontPositionRotation), IsTemplate = false, IsEquipped = true }); break; case ItemSlot.FA: // Face if (!DefaultItemsMetadataStorage.IsValid((int)job, id)) { continue; } newCharacter.Inventory.Cosmetics.Add(ItemSlot.FA, new Item(id) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.FD: // Face Decoration byte[] faceDecoration = packet.Read(16); // Face decoration position if (!DefaultItemsMetadataStorage.IsValid((int)job, id)) { continue; } newCharacter.Inventory.Cosmetics.Add(ItemSlot.FD, new Item(id) { Color = equipColor, FaceDecorationData = faceDecoration, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.CL: // Clothes if (!DefaultItemsMetadataStorage.IsValid((int)job, id)) { continue; } newCharacter.Inventory.Cosmetics.Add(ItemSlot.CL, new Item(id) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.PA: // Pants if (!DefaultItemsMetadataStorage.IsValid((int)job, id)) { continue; } newCharacter.Inventory.Cosmetics.Add(ItemSlot.PA, new Item(id) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.SH: // Shoes if (!DefaultItemsMetadataStorage.IsValid((int)job, id)) { continue; } newCharacter.Inventory.Cosmetics.Add(ItemSlot.SH, new Item(id) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; case ItemSlot.ER: // Ear if (!DefaultItemsMetadataStorage.IsValid((int)job, id)) { continue; } newCharacter.Inventory.Cosmetics.Add(ItemSlot.ER, new Item(id) { Color = equipColor, IsTemplate = false, IsEquipped = true }); break; } } packet.ReadInt(); // const? (4) DatabaseManager.Inventories.Update(newCharacter.Inventory); // Send updated CHAR_MAX_COUNT session.Send(CharacterListPacket.SetMax(account.CharacterSlots)); // Send CHARACTER_LIST for new character only (append) session.Send(CharacterListPacket.AppendEntry(newCharacter)); }
private static void HandleCreate(LoginSession session, PacketReader packet) { Gender gender = (Gender)packet.ReadByte(); Job job = (Job)packet.ReadShort(); string name = packet.ReadUnicodeString(); SkinColor skinColor = packet.Read <SkinColor>(); packet.Skip(2); switch (name.Length) { case <= 1: session.Send(ResponseCharCreatePacket.Error(ResponseCharCreatePacket.CharacterCreatePacketMode.NameNeeds2LettersMinimum)); return; case > 13: session.Send(ResponseCharCreatePacket.Error(ResponseCharCreatePacket.CharacterCreatePacketMode.MaxCharactersReached)); return; } if (DatabaseManager.Characters.NameExists(name)) { session.Send(ResponseCharCreatePacket.Error(ResponseCharCreatePacket.CharacterCreatePacketMode.NameIsTaken)); return; } if (CharacterCreateMetadataStorage.JobIsDisabled((int)job)) { session.Send(ResponseCharCreatePacket.Error(ResponseCharCreatePacket.CharacterCreatePacketMode.JobRestriction)); return; } Account account = DatabaseManager.Accounts.FindById(session.AccountId); List <Item> equips = new(); byte equipCount = packet.ReadByte(); for (int i = 0; i < equipCount; i++) { int id = packet.ReadInt(); string typeStr = packet.ReadUnicodeString(); if (!Enum.TryParse(typeStr, out ItemSlot type) || !DefaultItemsMetadataStorage.IsValid((int)job, id)) { session.Send(ResponseCharCreatePacket.Error(ResponseCharCreatePacket.CharacterCreatePacketMode.IncorrectGear)); return; } EquipColor equipColor = packet.Read <EquipColor>(); HairData hair = new(); byte[] faceDecoration = new byte[16]; switch (type) { case ItemSlot.HR: float backLength = packet.ReadFloat(); CoordF backPositionCoord = packet.Read <CoordF>(); CoordF backPositionRotation = packet.Read <CoordF>(); float frontLength = packet.ReadFloat(); CoordF frontPositionCoord = packet.Read <CoordF>(); CoordF frontPositionRotation = packet.Read <CoordF>(); hair = new(backLength, frontLength, backPositionCoord, backPositionRotation, frontPositionCoord, frontPositionRotation); break; case ItemSlot.FD: faceDecoration = packet.ReadBytes(16); break; } equips.Add(new(id) { Color = equipColor, HairData = hair, FaceDecorationData = faceDecoration, });